Other > Suggestions
Player-driven caravans !
skejwen:
--- Quote from: Izual on January 11, 2010, 10:31:51 pm ---I got two. The first one works with bombs. The other one, I participated in it in person in late August 2009 : 40 players were guarding SAD, around the entrance grid (CA, Rocket Launcher, all that stuff). We were approximately the same number. As I remember, 15 entered the main entrance, and got shot. The rest spawned using a car, in SAD's parking. At the other map's edge. And we won. So there's always a way ;p
--- End quote ---
There is no strategy at Sierra which could beat numbers... And Im sure that you will agree when you will read with understanding (there is little clue for you though;))...
--- Quote from: Izual on January 11, 2010, 10:31:51 pm ---For the Base to Base thing :
It's already possible without taking risks. My suggestion would add an optional feature that would put risk into that operation.
--- End quote ---
From my FOV that would only bring huge benefits with almost no risk... So I really dont see any sense in this (:
Izual:
Well, I guess I'll have to discuss of this with open people.
Alvarez:
I think it's a good, well described idea, but item multiplying will be indeed heavily abused.
How about other benefits, like activating experience points for both participants of player encounters?
Izual:
I don't know if experience points would be really relevant.
I was discussing with Mr Perriack yesterday and I told him that if multiplicating was abused, it has to be balanced, so maybe x1.1 would be better =p
Alvarez:
Well, items don't just pop out of cruising and shooting around, but travelling and combat experience does, IMHO.
But you could get a better chance of stumbling on better loot of travellers killed in random encounters. That would be more realistic than mysteriosly appearing items.
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