Other > Suggestions

Player-driven caravans !

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Izual:

--- Quote from: skejwen on January 11, 2010, 02:47:34 pm ---Meh just put there 300 miniguns and 100 combat armours... and pufff... 150 minis and 50 combat armours for little effort in no time (comparing to crafting cooldowns).
--- End quote ---
Well, absolutely no gang has 300 miniguns and 100 combat armors, and you pretty know it. Screenshot or it doesn't happen =P Gangs have, at the maximum, 50 of each.
And even if it was the case, you say they just have to make a good defence with 50 players. I'd firstly say no defence is perfect, and there's always a way to get in it - for example, I personnally fought a lot on TLA to takeover SAD guarded by 50 evil russians, and there's always a way, really - but then, what. They are 50, and they win 25 miniguns ? So what, 5 for each gang ?...Tremendous ! And there is always the risk to lose everything. And setting up caravans costs a bit. That's what I wanted to say.



--- Quote ---Btw. I dont like idea of transporting goods from one player base to another.

--- End quote ---

I really don't see why. It improves interactions between players. Any argument ?

skejwen:

--- Quote from: Izual on January 11, 2010, 09:05:17 pm ---Well, absolutely no gang has 300 miniguns and 100 combat armors, and you pretty know it. Screenshot or it doesn't happen =P Gangs have, at the maximum, 50 of each.
And even if it was the case, you say they just have to make a good defence with 50 players. I'd firstly say no defence is perfect, and there's always a way to get in it - for example, I personnally fought a lot on TLA to takeover SAD guarded by 50 evil russians, and there's always a way, really - but then, what. They are 50, and they win 25 miniguns ? So what, 5 for each gang ?...Tremendous ! And there is always the risk to lose everything. And setting up caravans costs a bit. That's what I wanted to say.

--- End quote ---
If such feature would be implemented (which is not going to happen, I bet my left hand on it... eeer... devs you like my left hand? right? ;)) there would be more than we could imagine. Making an example from TLA is totally missed. TLA has completely different economic (eaaaasy to obtain hight tech stuff), combat (ooouch... Im gonna do another coffee before my ap will regenerate) and playerbase (Hi! Im centaur 13!... Nice to meet you! Im centaur 576!)...


--- Quote from: Izual on January 11, 2010, 09:05:17 pm ---I really don't see why. It improves interactions between players. Any argument ?

--- End quote ---
Yup - only one: Doesnt a group of players (lets call them gang, which is not correct from mechanics point of view) can have more than one base? That would really improve interactions between them ;)

Izual:
I disagree, to takeover Sierra is the same thing (speaking of base strategy) on TLA and on 2238. But that was only an example. I just said there's no way to defend a place perfectly, and I'm sure you agree =p

I didn't understand your argument for bases =/ My english skill's bad, I guess.

skejwen:

--- Quote from: Izual on January 11, 2010, 10:06:10 pm ---I disagree, to takeover Sierra is the same thing (speaking of base strategy) on TLA and on 2238. But that was only an example. I just said there's no way to defend a place perfectly, and I'm sure you agree =p

--- End quote ---

There is no strategy at Sierra which could beat numbers... And Im sure that  you will agree...


--- Quote from: Izual on January 11, 2010, 10:06:10 pm ---I didn't understand your argument for bases =/ My english skill's bad, I guess.

--- End quote ---

Lets say there is group of players... let name them... hmmm... "Cajuns". They want to have more than one base... Its possible? And considering your idea... it would be possible to transport "goods" from CajunsA to CajunsB?

Izual:

--- Quote ---There is no strategy at Sierra which could beat numbers... And Im sure that  you will agree...
--- End quote ---
I got two. The first one works with bombs. The other one, I participated in it in person in late August 2009 : 40 players were guarding SAD, around the entrance grid (CA, Rocket Launcher, all that stuff). We were approximately the same number. As I remember, 15 entered the main entrance, and got shot. The rest spawned using a car, in SAD's parking. At the other map's edge. And we won. So there's always a way ;p

For the Base to Base thing :
It's already possible without taking risks. My suggestion would add an optional feature that would put risk into that operation.

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