fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • May 12, 2024, 02:18:49 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: post-futuristic combat interface  (Read 11634 times)

Ned Logan

  • chaotic good/neutral
  • Offline
post-futuristic combat interface
« on: August 02, 2010, 02:44:00 pm »

This is only style modification of the futuristic combat interface courtesy of seb910. Thanks for it man.





Extract to the data folder.
http://www.zshare.net/download/8017735696224323/


Older versions
v1.3
http://www.mediafire.com/?6avxcbixbza4s7e

v1.2 pre-update/wipe
http://www.mediafire.com/?735009uax9qwjdy

v1.1:
http://www.mediafire.com/?kv2x02g3ko4zyc1

v1.0 with clean glass aim interface:
http://www.mediafire.com/?2uuk8py4xn34398

It works for me under 1024x768, but it should do fine also in higher resolutions.
« Last Edit: September 08, 2010, 03:28:04 am by Ned Logan »
Logged
Re: post-futuristic combat interface
« Reply #1 on: August 02, 2010, 03:08:11 pm »

Question : When i Click on Aim , and click on Eyes to shot or black field - My char will shot ? I ask but i see this blue field is very big...
Logged

gordulan

  • General Animosity
  • Offline
Re: post-futuristic combat interface
« Reply #2 on: August 02, 2010, 03:31:54 pm »

hmm, a little suggestion, just to make it a bit more post-apo, those glass panels, like the mesage box and the other tinted semi-transparent areas, maybe add a few cracks, and a little dirt between the cracks in the aimboy? Otherwise, a solid piece of reskinning.
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Ned Logan

  • chaotic good/neutral
  • Offline
Re: post-futuristic combat interface
« Reply #3 on: August 02, 2010, 05:20:44 pm »

gordulan: You are right, I was kinda bored at it when it came to that part, so now finished it - check the first post.
On the mesage box is already enough dirt - it needs to be not much because text rolls ever it, other other hand the aimboy can be properly f***ed up :)

Question : When i Click on Aim , and click on Eyes to shot or black field - My char will shot ? I ask but i see this blue field is very big...
Yes
« Last Edit: August 02, 2010, 05:26:14 pm by Ned Logan »
Logged

gordulan

  • General Animosity
  • Offline
Re: post-futuristic combat interface
« Reply #4 on: August 02, 2010, 05:44:45 pm »

looks awesome, changing to this now, fits with my style of character (have a different client for each character so I don't have to keep replacing the files when switching characters, (personal RP purposes only, maybe I'll use the original one when I'll make an emergy gunner, but this one is perfect for tacitus, thanks (looks badass, and just in time for the event too)))
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: post-futuristic combat interface
« Reply #5 on: August 02, 2010, 06:03:52 pm »

really nice job, good work.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: post-futuristic combat interface
« Reply #6 on: August 02, 2010, 06:26:40 pm »

I like the general look of this much more then the original futuristic interface, even though the cracks on the aim window are over the top in my book. Also - isn't it an unfair advantage over other players when the button to aim at the eyes is huge like that? ;)

gordulan

  • General Animosity
  • Offline
Re: post-futuristic combat interface
« Reply #7 on: August 02, 2010, 06:31:44 pm »

well, those big buttons are the most used areas for snipers to shoot, first the arm and then pepper the eyes with a few bullets, speeds reaction time by at least 25% because you don't have to be too accurate, it's very much of a sniper interface. it helps a little in balancing the bigguns and smallguns, in terms of point and click timing.
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Ned Logan

  • chaotic good/neutral
  • Offline
Re: post-futuristic combat interface
« Reply #8 on: August 02, 2010, 06:36:14 pm »

I like the general look of this much more then the original futuristic interface, even though the cracks on the aim window are over the top in my book. Also - isn't it an unfair advantage over other players when the button to aim at the eyes is huge like that? ;)
Well it is legal though far less efficient alternative to the autoaim, which is to be feature of some future FOnline version anyway.
I am happy I at least will be much more probably be able to get at least one shot before getting rolled over in PvP...
I think this could be default interface for FOnline but I respect everyones aesthetic taste so they should use any GUI they like.
Logged

gordulan

  • General Animosity
  • Offline
Re: post-futuristic combat interface
« Reply #9 on: August 02, 2010, 06:39:44 pm »

what about making a custom character sheet and packboy too, that would just be genetically superiour  ::)
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: post-futuristic combat interface
« Reply #10 on: August 02, 2010, 08:25:45 pm »

Hi man,
please support 1280x800 / 1280x1024 resolutions
Logged

Gang.madbrahmin.cz
Apofisko a Kopco :) Správna dvojka :)

Ned Logan

  • chaotic good/neutral
  • Offline
Re: post-futuristic combat interface
« Reply #11 on: August 02, 2010, 08:34:10 pm »

Hi man,
please support 1280x800 / 1280x1024 resolutions
It should work, test it. But I just reskinned the futuristic interface... maybe someone who knows something more about GUI modding can make versions for such resolution, if it doesn't work already.

what about making a custom character sheet and packboy too, that would just be genetically superiour  ::)
They look nice already. This I made just to be more effecient in combat and fit more into the post-apo style.
Logged
Re: post-futuristic combat interface
« Reply #12 on: August 03, 2010, 01:39:13 am »

I just enter to the forum to say Thanks! :D , great work !.
Logged
Re: post-futuristic combat interface
« Reply #13 on: August 03, 2010, 08:22:49 am »

I Enjoy to use it , i love it . Thanks :)
Logged

Ned Logan

  • chaotic good/neutral
  • Offline
Re: post-futuristic combat interface
« Reply #14 on: August 03, 2010, 05:46:54 pm »

Thanks guys.

I thrashed the message box even more when I was bored, only small detail update, but if you want, see the first post.
Logged
Pages: [1] 2 3
 

Page created in 0.08 seconds with 18 queries.