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Author Topic: How can I keep more followers at my tent?  (Read 4113 times)

Re: How can I keep more followers at my tent?
« Reply #15 on: June 30, 2010, 10:37:45 am »

Not really interested in massive town fights, but was thinking that for world map pvp it oughta be good. Plasma pistol
should do about 15-25 dmg even on BA right ? adding up 6 of those with 6x5 dmg from lifegiver as extra. Even with 15
dmg each shot it would make 120 dmg per round just from self. Then there would also be...for example 2 plasma rifle mercs and 1 rocket.
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Cha

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Re: How can I keep more followers at my tent?
« Reply #16 on: July 01, 2010, 03:39:44 pm »

mmh... you say living anatomy apllies on each attack of each merc ? really think you are wrong.... some one can confirm this ?
Re: How can I keep more followers at my tent?
« Reply #17 on: July 01, 2010, 07:37:52 pm »

No no, it applies on MY attacks. but what i meant is that after i do the 120-140 dmg per round MYSELF, there is still 3 mercs which can take turn.
While they do not get living anatomy bonus they can deal a lucky crit.
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Re: How can I keep more followers at my tent?
« Reply #18 on: July 01, 2010, 07:40:49 pm »

lol @ ever taking fast metabolism. Yeah that extra 1 hp every 15 minutes is really going to help a lot.
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Re: How can I keep more followers at my tent?
« Reply #19 on: July 19, 2010, 05:48:17 pm »

3
6
8
5
6
7
6

small frame , fast shot
EW, First Aid, outdoorsman

perks
3 - toughness
6 - toughness
9 - magnetic personality
12 - lifegiver
15 - lifegiver
18 - BROF
21 - Living anatomy

Sorry for my bad english

8 end? why not 6 ??
6 end + 2 lifegiver and we have ~199 hp on 21
8 end + 2 lifegiver and we have ~222 hp on 21

Sacrifice 23 hp and u get 2 special points
which we can use in:
agility - 8 agility  +1 armor +1 AP
strength - 4 required to Plazma Pistol
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gordulan

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Re: How can I keep more followers at my tent?
« Reply #20 on: July 19, 2010, 05:53:54 pm »

or you coyuld skip one lifegiver to get weapons handling and carry a plasma rifle/laser rifle
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: How can I keep more followers at my tent?
« Reply #21 on: July 20, 2010, 04:23:28 am »

Yeah that build had a lot of flaws i didnt notice, i ended up making it SG burster/semi leader, only difference to p90 tank is 50 hp and 1x brd...and the
ability to have 3 mercs.
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gordulan

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Re: How can I keep more followers at my tent?
« Reply #22 on: July 20, 2010, 01:26:59 pm »

well, I suck at making builds myself, but my real strength is to notice weaknesses in other peoples builds, weird, ain't it?
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: How can I keep more followers at my tent?
« Reply #23 on: July 21, 2010, 04:53:06 am »

Hehe yeah, well my current build is around.

4
6
6
5
6
7
6

Smallguns, FA, Outdoorsman
Kamikaze , Fast Shot.

3. toughness
6. toughness
9. BRD
12 lifegiver
15 lifegiver
18 BROF
21 Magnetic

So its pretty much an lower EN/1x brd version of tank burster that comes with 3 mutants as sidekicks. 200 hp, 4 bursts a round jetted and toughness.
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Re: How can I keep more followers at my tent?
« Reply #24 on: July 29, 2010, 09:50:43 am »

Kamikadze-???? I'm shocked!!!
- 7 AC for useless bonus

Take smallframe and u have +1 special point (not lose u ARMOR)
or take Finesse to incrase u crit chanse

kamikadze?? u really want it?
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Avoral

  • "... to anioły kiedyś zaśpiewały mi ta pieśń..."
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Re: How can I keep more followers at my tent?
« Reply #25 on: August 01, 2010, 08:49:37 pm »

here's a good build,

Merc Leader - Use the power of his men, usually mercs leader is also a slaver and have hight outdorsman.
-Simple orders: "seek and destroy".

ST 5
PE 6
EN 6
CH 9
IN 6
AG 2
LK 6

Traits:
Good Natured
Fast Metabolism
Perks:
Toughness
Magnetic Personality/Toughbess
Toughness/Magnetic Personality
2xlifegiver
More Criticals[or something else]
Living Anatomy
Tag:
Combat skill [190]
First Aid [160]
Outdorsman [120]

I think some of people get a wrong idea of this build. If we are speaking about pvp merc leader to city fights then just forget the idea. Why? Well, their ai is pretty fucked up, they will keep shooting eaven when they harm leader/other mercs/themself. Only option for tc is to hire mutants wiith bazooka.

If we are speaking about pvp in encounters then 1. use rt mode [in tb merc sux and i do not know player that can shoot at 5 mercs in the same time]. Get energy snipers and have fun

But the real meaning of this build was to get money. Hire 4-5 mercs, get them super sledgehammer and hunt on some mid lvl npc - most caravans [do not try it with sf], robbers and higwayman [jet] and some creatures for resources [siver/golden gecko]. In RT most fights takes 20-35s so just get the loot, go away and heal your people on world map and then again and again and again...

-Keep dying? then just ruuuuuun and give your merc a chance to "dance". Remember that merc got lvl for XXX xp points so it is better to start with something weaker and then just collect the profits.

-It is a good idea to get 190 fa rather than combat perk - since you should not aim for pvp fights just earning money.

- and i strongly disagree with dude that say that out=120% isn't good. You can avoid most of mid lvl encounters and it was not the purpse of this build to be a taxi.

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