15.08.2009 - 23.06.2013
"Wasteland is harsh"
November 22, 2024, 04:52:17 am
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Closed suggestions
|
[maps] random encounter character spawn placement
Pages: [
1
]
Author
Topic: [maps] random encounter character spawn placement (Read 1726 times)
Tennessee
[maps] random encounter character spawn placement
«
on:
January 10, 2010, 10:35:59 pm »
In random encounters the character always spawns dead center on the enlarged map square. This makes no sense for a number of reasons. For one thing, if the character has just entered the map square then the character ought to spawn closer to the edge of the square when it is opened up. If placing the char based on where the workdmap travel marker was over the map square isnt realistic for the dev team then the spawn point should either be random or move the set spwn point to somewhere away from dead center. Evene the most non-perceptive and unintelligent wasteland wanderer isnt going to just waltz right into the center of a battle field between two large parties of hostiles to get slaughtered in the cross fire! That is just plain stupid. And it is very discouraging to new players to already be dead before the random encounter screen even finishes loading. Well, thats my two cents worth. Take it or leave it.
Logged
naskiel32
Re: [maps] random encounter character spawn placement
«
Reply #1 on:
January 10, 2010, 11:37:17 pm »
Ah yes! these precious times when brotherhood (they are just example carawans do this too ofen ) wanna execute some rats , scorpions or some poor stupid egnough raider but they kill me too with miniguns or other mahinegun / heavy weapon becouse im in center of that event is soo fun!! Seriously Tennessee is right, spawning point is in a dead middle that little crazy ;/
ive survived all tree seconds max at 2 lvl brotherhood vs dogs
Logged
Well who you think im after now, bitch? Run, mother f*cka, run...
Surf
Moderator
это моё.
Re: [maps] random encounter character spawn placement
«
Reply #2 on:
January 11, 2010, 12:15:52 am »
It's no solution for the problem, but playing in Turn Based Combat gives you enough time, to get out the firing range of those crazy bastards.
Logged
What Remains on ModDB
|
What Remains Forum on the prestigious RPGCodex®
Kostuch
Bandits! 2'o clock! 6'o clock!
Re: [maps] random encounter character spawn placement
«
Reply #3 on:
January 11, 2010, 03:50:53 pm »
IMO there should be a perception check/roll determining how far you will start from your enemies. Greater perception = fatherher distance from encountered enemies.
Logged
"Expect the best while being prepared for the worst"
Frosti
Re: [maps] random encounter character spawn placement
«
Reply #4 on:
January 11, 2010, 04:07:45 pm »
IMO there should be Outdoorsman skill check in distance you spawn to enemies not perception.
Logged
Wallace
"Not a bug. It's a feature"
Re: [maps] random encounter character spawn placement
«
Reply #5 on:
January 11, 2010, 04:39:10 pm »
IMO it should rightfully depend upon perception (as well as in fallout 1 & 2)
Now the encounter placing system is broken...
Logged
craft, Craft, CRAFT!
(armors)
sometimes
repair
dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
naskiel32
Re: [maps] random encounter character spawn placement
«
Reply #6 on:
January 11, 2010, 09:05:51 pm »
true its is now broken and no materin what way perception or outdorsman test or both but this should be changed
Logged
Well who you think im after now, bitch? Run, mother f*cka, run...
Pages: [
1
]
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Closed suggestions
|
[maps] random encounter character spawn placement