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Author Topic: Medics - once again  (Read 3693 times)

Crazy

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Re: Medics - once again
« Reply #15 on: July 30, 2010, 09:12:20 pm »

this may sound crazy ,but what we remoove natral regen or slow drasticaly. like 10 END will give u 1 point an hour and 1 END smthn 1 point in 4 hours.

Whats interest? Healing rate have already been nerfed like hell, and I'am still aksing why!
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Sius

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Re: Medics - once again
« Reply #16 on: July 30, 2010, 09:24:00 pm »

Yeah whats the point of nerfing HP regen? Its already slow.

Berko

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Re: Medics - once again
« Reply #17 on: July 30, 2010, 09:37:46 pm »

To get more test result with the command ~cutthevein :p
(but yeah I want know too a real answer about it)
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Izual

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Re: Medics - once again
« Reply #18 on: July 30, 2010, 09:41:48 pm »

To make medics useful?
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Signor

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Re: Medics - once again
« Reply #19 on: July 30, 2010, 11:04:15 pm »

- FA CD with 300 skill is somewhere between 70 and 80 seconds (still not accurate info)

Actually FA CD at 300% is precisely 60 seconds, even past 300% with the use of a kit doesn't decrease the CD past 60 seconds either.
« Last Edit: July 30, 2010, 11:21:57 pm by Signor »
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Michaelh139

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Re: Medics - once again
« Reply #20 on: July 30, 2010, 11:41:50 pm »

Actually FA CD at 300% is precisely 60 seconds, even past 300% with the use of a kit doesn't decrease the CD past 60 seconds either.

and at 150% its 2 minutes, so why would anyone go any higher in the first place?
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Signor

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Re: Medics - once again
« Reply #21 on: July 30, 2010, 11:59:32 pm »

and at 150% its 2 minutes, so why would anyone go any higher in the first place?

To increase their average amount healed would be one possible reason, even having a cd of 1 min also has some use when gathering slaves, also works great with keeping mutie mercs topped up on health or any other high hitpoint npcs. Theres quite a few reasons to max out FA.
« Last Edit: July 31, 2010, 12:05:18 am by Signor »
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Michaelh139

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Re: Medics - once again
« Reply #22 on: July 31, 2010, 12:22:21 am »

To increase their average amount healed would be one possible reason
ok maybe
Quote
even having a cd of 1 min also has some use when gathering slaves
just us healing powders...
Quote
also works great with keeping mutie mercs topped up on health or any other high hitpoint npcs. Theres quite a few reasons to max out FA.
mmmeeeehhh super stims.
« Last Edit: July 31, 2010, 12:31:58 am by Michaelh139 »
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Signor

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Re: Medics - once again
« Reply #23 on: July 31, 2010, 12:29:23 am »

ok maybejust us healing powders...
 also works great with keeping mutie mercs topped up on health or any other high hitpoint npcs. Theres quite a few reasons to max out FA.

mmmeeeehhh super stims.

True enough but potentially means not ever needing to carry around powders nor will your FA run out just a matter of CD then.
Same applies with the super stims although you can potentially heal for alot more then any super stim, essentially its a more frugal way to save caps at the end of the day.
« Last Edit: July 31, 2010, 12:31:54 am by Signor »
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Sius

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Re: Medics - once again
« Reply #24 on: July 31, 2010, 12:41:19 pm »

Imho perks and items should decrease the CD and even above 300%.

FallenSword

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Re: Medics - once again
« Reply #25 on: July 31, 2010, 02:20:11 pm »

Imho perks and items should decrease the CD and even above 300%.

Then I demand perks for gathering and crafting cd.
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Sius

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Re: Medics - once again
« Reply #26 on: August 01, 2010, 11:06:46 am »

Then I demand perks for gathering and crafting cd.

Demand? What for? To craft faster? Why? Trying to make crafter powerbuild?

The point of this thread was to find out whenever are medics viable in current endgame and obviously they are not and it should imho change. But why on Earth do you mix gathering and crafting into this?
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