Other > General Game Discussion
Medics - once again
Sius:
--- Quote from: kraskish on July 30, 2010, 01:50:35 AM ---I dont know how you counted this 410 but you can have 25% or 50% boost to your FA so its like 450% or more
--- End quote ---
Well 300 is regular cap + 10 (or 20 from medic perk since it should add +20 according to wiki) and + 100 from field medics FA kit. I dunno about any other +25/50 boost. What is it from? Quest/perk/item? Anyway the final number should be around 420 - 470. But still I don't know whenever the skill can be boosted over 300 by perks/items or not. And if yes, then +50/100 from medikits only increase healing done and don't alter any other FA mechanics.
Also what is the "random" scale? 1-10?
Random(10+L)*FA skill/100. Well if the skill can't get over 300 then with random roll 1 we will get "1(10+10LK)*300/100 = 60"
Minimal roll with skill 420 is: "1(10+10LK)*420/100 = 84"
Also if we count in the +8hp from healer perk, then the minimum healed will be always around 100hp and only really rare roll will get you to 92hp.
Still there are too many "?" to know whats going on with FA for sure. Any kind dev willing to help us here and answer the questions so we can be 100% sure what are the possible lowest and highest FA values etc?
Floodnik:
From what I know, perks that increase skills can't make it go above 300.
Solar:
--- Quote from: Changelog ---First aid formula:
* One in twenty attempts is either a critical success, or a critical failure.
* Whether it's a success or not is determined by a Random(0,11) roll vs. healer's Luck.
* Critical success heals number of hit points equal to skill level (with bonuses).
* Critical failure causes weakening and heals Random(1,skill/10) hit points.
* Non-critical application heals Random(2*skill/5,skill) hit points.
--- End quote ---
My guess would be that the 300% cap still applies, but you'll need Atom to confirm it.
Sius:
So it means that with absolute FA powerbuild it looks like this:
- no critical fail, only success
- regular FA heals 120 to 300 HP while crit is 300
- with 2x Healer perk the HP healed scale is 128 to 320
- items and perks won't boost skill above 300 so the minimum HP healed can't be altered this way nor FA CD
- FA CD with 300 skill is somewhere between 70 and 80 seconds (still not accurate info)
Well thats just not worth it, not even a little bit. Maybe if the medic could use FA every 30 secs or introduce long range healing as I've suggested while ago could make a difference but right now absolute godlike FA/DOC char is pretty much useless not to mention it would be pain in the ass to level up such char.
Any change coming this way or will we be stuck with dmg dealer chars forever in PvP? No boosts for support chars planned?
Crazy:
--- Quote from: Sius on July 30, 2010, 05:41:56 PM ---So it means that with absolute FA powerbuild it looks like this:
- no critical fail, only success
--- End quote ---
No, the roll can give 11, and even with 10 Luck, it will be critical fail ;p (but not much chance)
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