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Medics - once again

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Sius:
Ok I've decided to give it another try and create pure medic char. But before I create one I have few questions about healing in FOnline.

- what is the FA cooldown at 300 skill?
- is it possible to get over 300 with perks/items? (Theoretically its 300+10+100=410 while "Field Medic FA Kit" does not alter CD. So where is the difference between "capped FA" and "capped FA+equipped FA kit"?
- is it ok just to hold the kit in one hand while I use other items in the other or does it have to be actually "in my active hand" to get +bonus from the item?
- is LK completely gone from FA formula or not?

Any info about this will be appreciated.



And one to the devs: As you can see there are literary no medics what so ever ingame right now. Everyone counts on 1x FA + superstimps that are more than enough to keep your char up and running in fight for a few seconds longer. I think medics definitely should have their role in fights but with current server setup its simply useless to role a medic (but I'm curious if FA powerbuild will make the difference even tho I doubt it).  Are there plans to do something about this? Some new features or just adjusting cooldowns/healing done for high skill characters or altering way the items work or anything that will help create useful and wanted medic character?

Ganado:
I don't know the answer to other questions, but Solar's First Aid formula is on the first or second page of this thread: http://fodev.net/forum/index.php?topic=3186.0

Oh, my bad, it was Atom that posted it; Solar clarified it with examples of 6 and 10 Luck.

Michaelh139:

--- Quote from: Sius on July 30, 2010, 12:48:32 AM ---Ok I've decided to give it another try and create pure medic char. But before I create one I have few questions about healing in FOnline.

- what is the FA cooldown at 300 skill?

Don't know

- is it possible to get over 300 with perks/items? (Theoretically its 300+10+100=410 while "Field Medic FA Kit" does not alter CD. So where is the difference between "capped FA" and "capped FA+equipped FA kit"?

only if your really really patien i believe its possible

- is it ok just to hold the kit in one hand while I use other items in the other or does it have to be actually "in my active hand" to get +bonus from the item?

is the kit even ingame?  :P

- is LK completely gone from FA formula or not?

Its completely gone, I got a lck one build with 150% first aid and it NEVER fails.  And generally does full heal.

--- End quote ---

Sius:

--- Quote from: Michaelh139 on July 30, 2010, 12:57:54 AM ---...

--- End quote ---

- the question if its possible or not is not the question of ones patience but its more about what the game allow us to do.  ;)
- wiki: It can be bought for 2000 caps from "Doc" Andrew.

There are too many "?" around healing stuff in FOnline and I doubt that FA kits or boosting skills over the regular cap will have any effect on the medics "class" as such. It needs some heavy boosting from developers, maybe something like greater CD reduction when the skill gets over certain value or changing the way skill boosting items behave or something like that so we (Priests, Shamans, Monks, Witchdoctors and other healing maniacs) can support our troops properly.

kraskish:

--- Quote from: Sius on July 30, 2010, 12:48:32 AM ---- is it possible to get over 300 with perks/items? (Theoretically its 300+10+100=410 while "Field Medic FA Kit" does not alter CD. So where is the difference between "capped FA" and "capped FA+equipped FA kit"?

- is LK completely gone from FA formula or not?

--- End quote ---

I dont know how you counted this 410 but you can have 25% or 50% boost to your FA so its like 450% or more

capped FA increases your healing done


the formula is Random(10+L)*FA skill/100

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