Traps everywhere ? Ok, why not, but guy who want set a trap have to make good roll agains guards and all players perception. If they gonna be around. Like thief. And please no more setting/thiefing animations. They always be visible for the rest. This is RPG, we got rolls for everything. Just lets avoid close contacts (one hex), and let our own percepction work for us. Pickpocketing should be invisible if roll was good. (but 150- 180 Steal Skill or less - sorry, no can do, no any chance to not be spotted, when you try pick something heavy. I m not able to fix a simple Smgs when i got 180 or less in Repair). I m not thief, and no bomber, but when i see does poor thiefs and all does obvious animations i filll sorry for them.
That is just not fair, unnatural and illogical. And they are some type of klass too. Like others -craftmans, gun holders, and doctors. No need to be such fags about thiefs. Its a really harsh world. Maybe after that, they actually start to act like a real thiefs, make something more like secret society
, and get some respect. Now they are just some annoyng, smartmouth, to much protected and full visible, fuckers
And yes, when you catch a thief due to positive perception roll (info with name too) you sholud able to kill him everwhere without any problems. Thats my right here.
Edit
And about setting a trap under the body(only), its a nice feature, but i think its not gonna be a vital. But low chance to find stuff (creatures are not gonna eat armors and guns
) when someone die in encouter (hearing some noises around when we travel in a world map, something shining spotted in a desert) thats kind of logicall i think. And now we can set a trap under some stuff, hide and just wait
Thats how the desert come to live
(I always wanted some more active wastland) .
And no Sius i dont have a time to translate this post, i m poor and just no english history and literature studding guy. If you now what i mean.