A player with 10 CH and magnetic personality could have 3 mutants or 4 humans or 10 brahmins + 2 dogs.
I like the dog/brahmin being 1 slot but instead of just splitting it by race i think some (melee mercs including the melee supermutant) should cost 1 point less than their BG/Sniper counterparts.
IIRC, you can't take mag. personality if you have 10 CH. So the most mutants we'd ever see would be 2, which I am fine with.
I like it. While we're at it, can we make dogs not terrible?
It would be great if the dogs will be able to get levels... so we could have dogs with bigger hp... (like the crazy dog in Adytum, which has over 200 hp )
it would be sweet to have a "sidekick" style character, one where you can swap out armour as well as weapons, although they'd lose their weapons on death, but not lose the armour, and can be "revived" at pubs or doctor's offces, the NPC saying tat they trudged in with overly large wounds and that you gotta pay up like 100-400 caps for them to taking care and rehabilitating the sidekick, and the guy levels up as well starting at lvl 10, and going to lv 17+charisma/2, allowing for all characters to get one ,(they take up 0 companion slots) but you find him in a special encounter, once you have found the special encounter, maybe call the encounter "aspiring heroes pub" it'll stay on your map, where you can swap out your sidekick for a new one, free of charge, as long as they are there with you. choices could be longhair, standard and female and several different builds, maybe something like this on top of your change as well?