Other > Suggestions

More shooting options for SG EW and BG

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Tomowolf:
Just like in topic:
We can make more sg balanced - if we make :

A)longer bursts for burst weapons or "all clip burst" for some weapons like - p90, smg, grease gun etc.

In Big Guns can be added singe shoot - for killing low tier mobs - like scorpions,rats etc. (For LSW and M60)

For Energy weapons we can add:

A)Overload option for Laser rifles, pistols - it would use more ammo/ all clip
B)longer plasma charge for plasma rifles, pistols - like up

Also these options (overload, longer charge and longer burst can make them more detoriate or explode in hands - if you dont have enough luck or we are jinxed :))

Enzo:
ok lemme know how can you fire just one bullet from minigun... I wanna see it :D

jan0s1k:
look on this
and at this
and section "Effective range"
and on this that can't shoot single shot

Tomowolf:
Read carefully - i didnt said that minigun would make single shot lol - only lsw or/and m60 :)


Aaaand to the p90 and smg- i will say once - when we have lasers in game - its not needed to be Real life simulation -:P


Edit: If you think if its simulation - fine - just add "often broking gun in fight" or "repair the sniper rifle lock while TC fight" :) now you see - its not real guns simulation :P

Sius:
Well but how do you want to introduce these changes? So we will click like mad to our weapon icon until we find the proper attack that we desire? Kinda clumsy since its already pain in the ass to do so. Maybe some icon to switch between attacks f.e. current burst/1shots/aimed attacks will be under primary weapon fire, while what you suggest will be under secondary. And to shoot 1 bullet attacks with BG or overload shots with EG and so on, one will have to switch to secondary weapon mode that could have 1-2 types of attack.

So maybe:

SG

Primary: shot / aimed shot / burst
Secondary: fullout (whole clip per 1 burst) / eagle-eye (you can ignore your weapon range and you can shoot at the target no matter how far it is)


BG

Primary: shot / burst
Secondary: spread shot (you will burst in 45° angle consuming half of your clip) / one bullet (self explanatory)


EG

Primary: shot / aimed shot / burst
Secondary: overload (greater dmg but more ammo consumed, projectile looses its energy over larger distance) / prep shot (you can prepare your first shot few moments ahead, giving the 1st shot better chance to travel longer distances and penetrate armors with more ease)


Throw

Primary: throw
Secondary: carpet bombing (self explanatory) / nade rain (you can throw high, really high, in fact you can overthrow some buildings)


Well its just a quick brainstorm.

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