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Author Topic: Running instead of walking when aimed attacking with melee/unarmed  (Read 1149 times)


SUGGESTION:
Add a feature to run instead of walking towards a target after clicking on aiming table (eyes, head, etc) if the target is out of range, especially in case of melee/unarmed.

WHY?:
I would like to sketch out a real situation that happened to me and forced me to write down this suggestion, so you can understand the problem in depth:

I had encounter with one of those PKs. He had a rifle, I am melee, so I understand he has a big advantage in combat against me, but I didnt give up and attacked him back. I aimed at his eyes, and my character started walking towards him. But when I was 2 hexes from him, he ran a few hexes away and stopped, waiting for his AP replenishes. So I had to manually run towards him, otherwise he wouldnt give me a chance. When I was close to him (1 hex), I tried to attack him again - this means I had to do following actions:
1) press right mouse button to change movement cursor to attack cursor (or press A key)
2) click on PK's character, table popups
3) click on eyes

These actions take some time to do, giving the PK enough time to run a few hexes away again. So, after I clicked on eyes, my character started walking to PK, because he was already at least 2 hex far from me at the time of the click.
This "strategy" was basically making me unable to attack even with full AP.

As I said before, in 1vs1 combat there is a big advantage of ranged char over melee/unarmed char already, and with no way to run when aimed attack the advantage is even bigger.
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Pozzo

  • Tim Tom & Ted Lawyer Agency
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Re: Running instead of walking when aimed attacking with melee/unarmed
« Reply #1 on: July 21, 2010, 01:42:51 pm »

I remember that is it has already been proposed.
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gordulan

  • General Animosity
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Re: Running instead of walking when aimed attacking with melee/unarmed
« Reply #2 on: July 21, 2010, 01:44:36 pm »

mmm, we never got a resolution whether or not it would be implemented though... those topics were never closed before they died...
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Enzo

  • Homeless wastelander
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Re: Running instead of walking when aimed attacking with melee/unarmed
« Reply #3 on: July 21, 2010, 01:44:55 pm »

I see this problem in the same way and hardly supporting this idea... it is completely irrational, that you are attacking someone and walking to him slowly instead of running...
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Enzo Wolf
former President of Fenix Trading company
former Trading counsellor of former Gray Rock village :D

Pozzo

  • Tim Tom & Ted Lawyer Agency
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Re: Running instead of walking when aimed attacking with melee/unarmed
« Reply #4 on: July 21, 2010, 01:50:07 pm »

But it could be great that devs tell us if this modification is possible or not  ???
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Izual

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Re: Running instead of walking when aimed attacking with melee/unarmed
« Reply #5 on: July 21, 2010, 02:13:43 pm »

Devs, or Cvet (can't remember whom it is up to) are already working on it.

Closed.
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