I think that if something like that is implemented it will be for NPC-driven factions. Devs already said many times they had great plans for them. By the way, I like it, it reminds me of Cryofluid's suggestion. I would like to know few things more :
This area control could be implemented into current TC. When you capture the town it will become yours with all of its defense points near it (controlable squares). This would mean that if another gang would like to take over your town, they will have to first take over area that is near current towns and then proceed into town itself. And stronger/bigger the town is, the better defense it has. So lets say that Den as less advanced city will have f.e. only one defense point (few barricades, foxholes) in the desert so whoever will want to TC the town will have to attack and seize the control of this defense points first. Then they could TC the city itself.
If you want to make enemies, try to change something.
2 - There will be nothing with towns. We will be have just few places like Mariposa, Gordon or whatever and their areas, and on this places we will fighting and etc + bonuses
It's not bad, but needs something more interesting than Speed Bonus on the world map to be worth the effort.
If we could somehow tweak this to finally allow players to respawn at nearby towns, rather than on the other side of the world, that'd be even better. But I can't come up with anything.
Taking a town is already a difficult task and you want it to be even harder? C'mon.
And if gangs were not able to capture many areas at the same time they would have to choose which zone they want to control.
That's why I want to increase the number of locations that can be captured, and spread them across the map. Having somewhere in the region of 10-20 would make for a much more dynamic system.