Other > Suggestions

Area controlling

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Michaelh139:
Why not be able to take control of simply ONE square on the map?  I mean, like go in the encounter, use some item, like..  the G.E.C.K. then you will have a quest in your pipboy to kill all npcs on your square, you must then go to worldmap and travel around for one of every enounter and eliminate them, then go back to the marker on map to the G.E.C.K. and you will soon have a couple tents (3) and a box or two, you could upgrade it by clicking on the geck that will act as a terminal blah blah blah im sure you guys know where I'm going with this.

Oh and you could raid or take over these places.

Pozzo:

--- Quote ---Taking a town is already a difficult task and you want it to be even harder? C'mon.
--- End quote ---

Taking a town is not a difficult task but it needs to gather many people to be able to take it and people don't have always the time to do that (mainly because of work).
I think it is normal that a town would be difficult to take. What we need is a bit more global balancing and towns should not be the only places to be captured. We should have smaller places to control (factories, depots, etc) so even the smallest gangs could control them. And if gangs were not able to capture many areas at the same time they would have to choose which zone they want to control.

Badger:

--- Quote from: Pozzo on July 21, 2010, 07:56:20 pm ---And if gangs were not able to capture many areas at the same time they would have to choose which zone they want to control.

--- End quote ---

That's why I want to increase the number of locations that can be captured, and spread them across the map. Having somewhere in the region of 10-20 would make for a much more dynamic system.

Nice_Boat:

--- Quote from: Badger on July 21, 2010, 08:00:15 pm ---That's why I want to increase the number of locations that can be captured, and spread them across the map. Having somewhere in the region of 10-20 would make for a much more dynamic system.

--- End quote ---

Seconded. Actually, having some capturable locations in the south that wouldn't have rewards large enough to attract big gangs would be a step forward I think. But then again we can't have too many, else the playerbase will spread too thin.

Atom:
This is called Domination and exists as a design doc since several weeks already. Testbed for it is supposed to come around in August, and will continue to expand as a part of a larger NPC factions system overhaul.

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