Other > Suggestions

Area controlling

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Ned Logan:
I think what Izual really wanted to know, how would the area controlling work... like how would the ownership change.

I guess the fights would still happen on the main area (the gas station/mariposa base) and the surrounding area would be just a bonus for the controlling gang... or is there any other mechanics you meant?

kraskish:

--- Quote from: Izual on July 21, 2010, 12:49:42 pm ---I think that if something like that is implemented it will be for NPC-driven factions. Devs already said many times they had great plans for them. By the way, I like it, it reminds me of Cryofluid's suggestion. I would like to know few things more :

--- End quote ---

So it would be like GTA gang area style? Meaning NCR, Navarro, BOS, VC, Raiders, bandits boundaries would be visible and people would be able to join faction, speak to the commander and participate in some fights like

 you+NPC from ally faction vs evil faction (2x more than you?)
you + bandits attacking a VC caravan

 Every win would contribute to changing of the border line? That would sound great

Sius:
This area control could be implemented into current TC. When you capture the town it will become yours with all of its defense points near it (controlable squares). This would mean that if another gang would like to take over your town, they will have to first take over area that is near current towns and then proceed into town itself. And stronger/bigger the town is, the better defense it has. So lets say that Den as less advanced city will have f.e. only one defense point (few barricades, foxholes) in the desert so whoever will want to TC the town will have to attack and seize the control of this defense points first. Then they could TC the city itself.

But there could be many variations for this. F.e. some smaller towns will remain without defense points at all but bigger towns such as BH could have 3 defense points. Anyway my point is to create some new PvP style. Currently there are street fights among gangs from 1 vs 1 up to 20 vs 20 but its still the same song over and over again. Something like defense points at certain cities could add new element into the TC (siege) that it would not be only hit'n'run in streets of the city but attackers will have to use different tactics how to penetrate defense walls of the city to fulfill different tasks. Lets say that BH defense points could have 1 or 2 sniper points and one machine-gun nest and attackers will have to get through them or something like that. If anyone here plays Fallout Tactics he knows what I'm talking about. It will be harder to implement without combat stances and actual roofs/foxholes that are in FT but still it could be fun if the map is well designed.

kraskish:

--- Quote from: Sius on July 21, 2010, 05:08:01 pm ---
--- End quote ---

Maybe losing your Controlled Areas around town would decrease the town control fight in the town? Like without any areas around the TC would be 10 mins, while with all of them 1hr?

Kilgore:

--- Quote from: Sius on July 21, 2010, 05:08:01 pm ---This area control could be implemented into current TC. When you capture the town it will become yours with all of its defense points near it (controlable squares). This would mean that if another gang would like to take over your town, they will have to first take over area that is near current towns and then proceed into town itself. And stronger/bigger the town is, the better defense it has. So lets say that Den as less advanced city will have f.e. only one defense point (few barricades, foxholes) in the desert so whoever will want to TC the town will have to attack and seize the control of this defense points first. Then they could TC the city itself.

--- End quote ---

Taking a town is already a difficult task and you want it to be even harder? C'mon.

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