Other > Suggestions

Farming-PvE

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Heckler Spray:
I must say that farming, or PvE if you prefer, used to be a lot more funny in the past than now, due to economy setting up...
Maybe we should "improve" it a little bit, without ruining the economic system.

For instance, why not putting few high tier stuff in some difficult random encounters ?

Examples :

People could gain 1 pulse pistol when they kill some enclave patrol.
They could gain 1 HK G11 when they defeat a big group of elronologists.
They could gain 1 turbo-plasma when they manage to kill a whole Brotherhood patrol.
They could gain 1 XLS when they kill a SF caravan.
Rhey could gain 1 Pancor when they blow a Vault City patrol.

We could also put some medium stuff like wakizashis for Yakuzas, supersledges for small Brotherhood Patrols,
223 pistols on ranger patrols, M60 on Hub patrols...

With the encounter system (one good encounter per hour), server would not be flooded by this kind of stuff, it would just bring more diversity. And those weapons are not that useful in PvP fights, so big gangs wouldn't farm them that much I guess.
In compensation, of course those weapons wouldn't be craftable, and some encounters like press gang, or mercenaries would have to be less money-making.


What do you think about that ?

Do you have any suggestion to make this aspect of FOnline more enjoyable ?

Badger:
Aiming a little lower, why not put low tier armour in encounters?

Surf:
This would only lead to even more farming then now. It's easy for a decent gang to kill said caravans.
Introducing even more high end stuff widens the gap just more.

Michaelh139:
Honestly I think something like this MUST be implemented for PvE.  I mean, in pvp you never know what you'll find.  In PvE its the same god damn shit every single time, it gets really boring, even faster, so why not things that pretty much everyone can get but is still worth a good bit in their weight, such as CA (Deteriorated of course) But only one per VC encounter, a sniper rifle for each crazies or Gecko caravan encounter, etc etc...  Also it shouldn't be ultra rare to find but it shouldn't be enc CA, enc CA, enc CA, more like:  Enc nothing special, enc nothin special, enc CA, enc nothin special etc etc...

Badger:
A randomised drop system would make PvE more interesting, but encounters shouldn't be the source of any decent amount of gear or XP in an ideal world.

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