Other > Suggestions

New Player Vault

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Nice_Boat:

--- Quote from: Haterade on July 21, 2010, 12:39:41 am ---how so? they cant stay in vaults forever, and if they need those professions to get, they're not in vault anyway.

--- End quote ---

Yeah maybe... I was just thinking about all these low-level players creating such a commotion in the NCR all the time. I don't know man, your idea of a "tutorial level" sounds reasonable enough, if it doesn't mess with demographics it should be implemented and left to stay I guess...

gordulan:
it would also force some player interactions and actually having to be able to know english, I know several player killers who don't know a single word.

JustGreat:
I am not sure how keeping players in a vault is a good idea; I think it will actually demotivate new players. For example you are a new player and you accumulate items and caps and then finally on reaching level 5 or what not, you exit the vault, and because of your virginity to the wasteland you run into an unprotected town (you probably would not know about town preview since you stayed in the vault), and rage quit because everything you worked for is lost. Right now, for new players death doesn't mean much, because they don't lose anything on their deaths.

Haterade:
ye, one thing though... leveling up till vault to 5-10 lvl is too much, good side: theyll be atleast a bit more challenging to other people who are higher level (maybe, lol), bad side: they're gonna stay in vault for a veeery long time if they can level up there. (leveling up takes time too).

Gatling:
You assume that they will accumulate any vast amount of wealth while in the vault.  Why would they?  It's a vault, they don't even use currency most of the time within their own walls to my knowledge.  Other than little knick-knacks that would help with doing miniature quests within the vault for xp and to teach how to use skills on items, maybe some possible functions of them, the vault shouldn't be giving them much when they leave anyway.  Nothing, in truth.

 Maybe if the idea reaches fruition specifics could be fleshed out and certain players may be able to work within the vault for a few caps before leaving, but it would not be much. Lvl 5 is too high as well, lvl 3 sounds more appropriate.  And even then, they might get bored, not even reach lvl 3 but have learned everything and leave early. 

Vault is about teaching some basics and hints to those who Want it before being kicked out on their ass, thus the lower lvl cap. People would be bored in there before 5 too I bet. It would also negate most of the need to always tell new players to go to ncr, too.  Unless he was a dork, didn't know anything and still chose to skip the tutorial-vault.  ::)

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