Other > Suggestions
New Player Vault
Gatling:
No, the Vault should not be there to give them items and they should not leave with anything. There might be a variety of minor items used within the Vault itself however, ranging from Wrenches to normal Clubs, as that should be the extent of any weapons there. Any violation and attacking of players would result in a beating by said clubs by players and npc thugs alike ala Gestapo, then the body dumped into a river which washes the sap out into the wasteland. Or something.
Vault for teaching, not giving items, please remember this. And no, not teaching any professions, totally out of the question imo.
Floodnik:
Finally we would have an explanation of these blue suits we are in.
Also, my vision is, when 3d comes, maybe we could choose where we start at the beginning?
1. Vault
There could be some beginning quests, where we learn the basics. Teachers would explain how to survive in wasteland. In one moment, at lvl 3-5 we would be somehow forced to leave the vault like in Fallout 1 or Fallout 3.
2. Tribal village(Arroyo like?)
Same as before. There could be a trial though and then we are forced to leave like in Fallout 2.
Both would have a tutorial, and...
3. In a cave, after a storm when you don't remember what happened before - just like we are starting now. No beginning quest, no safe start, this is for old players who already know how to survive. Of course everyone could choose option 1 and 2 if he wants to.
So people could choose to do the tutorial or not. And the base suit would be only blue for these, who started in the vault. Tribals would look like Sulik in example(Fallout 2), and option 3... We could think of something.
IMO there should be no items while leaving the vault.
--- Quote ---Any violation and attacking of players would result in a beating by said clubs by players and npc thugs alike ala Gestapo, then the body dumped into a river which washes the sap out into the wasteland. Or something.
--- End quote ---
Nice! And then from point 1 where we didn't behave well, we go to point 3 without all the previous experience we could gather.
Nice_Boat:
--- Quote from: Floodnik on July 21, 2010, 11:16:49 am ---Finally we would have an explanation of these blue suits we are in.
Also, my vision is, when 3d comes, maybe we could choose where we start at the beginning?
1. Vault
There could be some beginning quests, where we learn the basics. Teachers would explain how to survive in wasteland. In one moment, at lvl 3-5 we would be somehow forced to leave the vault like in Fallout 1 or Fallout 3.
2. Tribal village(Arroyo like?)
Same as before. There could be a trial though and then we are forced to leave like in Fallout 2.
Both would have a tutorial, and...
3. In a cave, after a storm when you don't remember what happened before - just like we are starting now. No beginning quest, no safe start, this is for old players who already know how to survive. Of course everyone could choose option 1 and 2 if he wants to.
So people could choose to do the tutorial or not. And the base suit would be only blue for these, who started in the vault. Tribals would look like Sulik in example(Fallout 2), and option 3... We could think of something.
IMO there should be no items while leaving the vault.
Nice! And then from point 1 where we didn't behave well, we go to point 3 without all the previous experience we could gather.
--- End quote ---
This. Also, I don't think stealing should be disabled - it should just mean you get thrown out (same as with murder/fighting etc.) if you try and are caught. Low level characters wouldn't have enough Steal to make it worth trying, so it'd be the same as disabling, would possibly be easier to code and wouldn't break the immersion. The more I think about this suggestion, the more reasonable it seems.
Badger:
I don't see why giving players some very basic gear when they leave is so bad. If the tutorial is long enough, and to get the basic gear you need to do every quest, there are much faster ways of farming.
I realise you could argue, 'But if they die as soon as they leave the Vault, they'll just make a new character to get fresh gear'. But if it's easier to make a new character and spend another 40-60 minutes doing the exact same quests than it is to get some basic gear then it's a problem with the crafting/loot system - not the starter area.
I'd rather the starter town is something besides a Vault, though. I'm just sick of Vaults.
kraskish:
[quote a
--- Quote from: Haraldx on July 21, 2010, 09:56:59 am ---Edit:I don't get it what are you talking about, this is just an open beta and this isn't an MMO like others. I would say that this game is just hard for loners and that's it. Even the most smallest gangs can easily survive without whining.
--- End quote ---
Yep but you dont learn all that wisdom fast enough before you ditch such game in most cases. Many people quit. Ok it is not usual game, but why should it be unfriendly like others? More community = more fun
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