Other > Suggestions
Idea to nerf drugs, anti-powerbuilding
Gatling:
--- Quote from: eBay on July 22, 2010, 12:06:45 am ---well the problem is that there is no good powerbuild without the drugs,
--- End quote ---
Music to my ears. You, sir, have stated one of the key points. The builds shouldn't BE dependent on drugs in order to function, thank you for bringing that up.
-The downsides need to be harsher because there is no real 'worth' to anything in game many times except to newer people, mid and even top ones who actually don't farm constantly for instant wealth. The 'costs' of the drug will never be the issue unless you make them hard to craft like a MFC, but even that, that won't change it. Downsides have to have a lasting, long-term effect. That deteriorates the char, hopefully. With no way to fix. :P
eBay:
the problem is a cap put on the players, even if u use the most expensive stuff like ca:bh which is 5 times more expensive than metal armor mk2 while its just a bit better ,u still can be killed by a 21 lvl blue suit, if u nerf the best builds ( i dont really know what u wanna do ) u will end up with swarms and only 2 alliances on the server which is no good b/c one player means nothing and will mean even less than that
eBay:
--- Quote from: Surf Solar on July 22, 2010, 05:12:07 pm ---And what's the problem with that?
It's good when a game allows to kill a high level player with good equipment, but alone, while you are "swarming" him with 3-4 people and lower tier stuff. Don't see an issue here, ebay.
--- End quote ---
well we had this before,it was called "NA vs DA", devs wanted to cut if off, as i said if u reduce the max power of a single person factions will join together again
Kanly:
*cough* sorry to say that drugs give advantage to champion too, if this was not true we will have less doping in sport, but everyone know what is the reality
we are here not talking of recreational drugs (that usually damage your brain to have fun) but of the drugs studied to improve your reaction etc
this drugs usually increase the chance you will be killed with disease after 10 or more years,
Fallout choose a playable compromise (it was one of the first game to call the drugs drugs, and to talk of side effect and addiction)
One of the crafters career here is doctor and this is usually based on drugs
to nerf a bit the use of the drugs (without drastic change) you only need double the crafting time of those and reduce the quantity you may find in a shop.
And make the jet buying from npc more rare (only 30 jet buyable in the den in 6 hour etc)
Kilgore:
--- Quote from: Kanly on July 22, 2010, 06:20:34 pm ---to nerf a bit the use of the drugs (without drastic change) you only need double the crafting time of those and reduce the quantity you may find in a shop.
--- End quote ---
I think that "to double the number of doc(3) alts" was what you wanted to say.
Crafting time would change totally nothing (same with drug's $/time costs).
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