Other > Suggestions

Idea to nerf drugs, anti-powerbuilding

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Badger:

--- Quote from: Solar on July 21, 2010, 08:27:57 pm ---Now those are just random numbers, but it demonstrates the idea - either small bonuses in particular areas or even smaller bonuses in a couple of areas.

--- End quote ---

I think that idea would only work well if drugs had a bigger impact on stuff outside of SPECIAL. If it's just upping your strength and lowering your agility people will just find the most efficient combination and stick with it, and we'll be in the exact same situation.

Solar:
Its not really a matter of pricing them out of doing it - the idea is each drug reducing the benefit of another so they don't all add together to make a superhuman. You either concentrate your benefits in a particular place, or spread you're benefits out more thinly over more areas.


--- Quote from: Badger on July 21, 2010, 08:37:11 pm ---I think that idea would only work well if drugs had a bigger impact on stuff outside of SPECIAL. If it's just upping your strength and lowering your agility people will just find the most efficient combination and stick with it, and we'll be in the exact same situation.

--- End quote ---

The most efficient way would probably be taking one specific drug, but (if its done correctly) it should be a simple matter of choosing what benefit you want, rather than a most efficient option.

Izual:
I disagree, Badger. The problem with drugs is that a good powerbuild is on drugs. With Solar's system of small bonuses to some areas, a good powerbuild will not always be a drug addict.

Glave:

--- Quote from: Solar on July 21, 2010, 08:27:57 pm ---If for example you have Jet: +2 Ag -1 Str and Buffout +2 Str +1 Ag and each dose costing $100, then you can have either:

+2 Ag -1 Str, for $100
+2 Str -1 Ag, for $100
+1 Str +1 Ag, for $200


Now those are just random numbers, but it demonstrates the idea - either small bonuses in particular areas or even smaller bonuses in a couple of areas.

Creates more options for the same number of items, which is more efficient :)

--- End quote ---

http://fodev.net/forum/index.php?topic=6944.msg60515#msg60515

Badger:

--- Quote from: Izual on July 21, 2010, 08:56:30 pm ---I disagree, Badger. The problem with drugs is that a good powerbuild is on drugs. With Solar's system of small bonuses to some areas, a good powerbuild will not always be a drug addict.

--- End quote ---

But that will still be the case if you can get bonuses with no actual penalties (beyond those cancelled out by other drugs), if you mix the right drug cocktail. As in, if Psycho, Jet and Mentats bonuses/penalties combine to just give you +35 damage resistance, +1 Agility and +1 Perception.

Edit: As a side note, what do you guys think about scrapping addiction entirely? It's a mechanic I'd love to keep, but I can't see it doing anything but making gameplay less fun.

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