Other > Suggestions

Idea to nerf drugs, anti-powerbuilding

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Nice_Boat:
Pozzo, that would just lead to Medics running around applying drugs for everyone before combat. More alts, a lot of stupid micromanagement etc. It'd be cool if drug side effects could be eliminated by using some kind of medicine, sort of "flushing" the organism. This would make you weakened, but allow you to take another full dose. Because really, drugs aren't that bad - the only real problem with them is the fact that you can't play without breaks using them, which sort of screws up the dynamics and introduces rather silly tactics.

Haterade:
as long as it doesnt change Jet, i dont mind changes...

Pozzo:

--- Quote ---Because really, drugs aren't that bad - the only real problem with them is the fact that you can't play without breaks using them, which sort of screws up the dynamics and introduces rather silly tactics.
--- End quote ---

Yes drugs aren't that bad. But I think they are overpowered because of high-tech stuff we can use in the game (tesla + psycho + jet ). Drugs are fun and I would like to see more kind of them in the game but it doesn't fit with high tier stuff.
So you propose to have some kind of cooldown for drugs ? For example after losing jet effect you have to wait 20-30 mins to take jet again. If you take jet before that time you have effects but you loose hp minute by minute (like a poison). Yes it could be good I guess.

Nice_Boat:

--- Quote from: Pozzo on July 20, 2010, 07:37:32 pm ---Yes drugs aren't that bad. But I think they are overpowered because of high-tech stuff we can use in the game (tesla + psycho + jet ). Drugs are fun and I would like to see more kind of them in the game but it doesn't fit with high tier stuff.

--- End quote ---

Yeah, I agree that tesla + psycho + jet is a nasty combo, but it can still be literally blown to pieces by 2 bazooka shots or even 2 normal BG on jet up close and the perception is awful. I don't think there's any overpowered build/equipment set right now.


--- Quote from: Pozzo on July 20, 2010, 07:37:32 pm ---So you propose to have some kind of cooldown for drugs ? For example after losing jet effect you have to wait 20-30 mins to take jet again. If you take jet before that time you have effects but you loose hp minute by minute (like a poison). Yes it could be good I guess.

--- End quote ---

No, I'd say that there shouldn't be any cooldown (the withdrawal we have is acting as cooldown anyway :/ ), because 20 minutes fighting, 20 minutes waiting for jet to go off is not as fun as 40 minutes fighting. Also, current drug mechanics encourage alting - it's faster to relog than to be able to fight again.

JovankaB:

--- Quote ---I am also going to say with this system it will make everyone's drug builds useless
--- End quote ---

That's not a really valid argument, because such big change in drugs (or any other big change) could be made with the server wipe (like it usually happens anyway)...

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