Other > Closed suggestions

GM abuse counteraction, GM activity to be made transparent

<< < (9/28) > >>

Kilgore:

--- Quote from: HertogJan on July 18, 2010, 10:23:30 pm ---Part of that information will most likely be used to identify possible cheats.
It's not about what they can and can't do, it's about the methods they use to identify cheaters and people abusing exploits.
--- End quote ---
Methods used by GMs to detect cheaters and exploiters are well-known already.

--- Quote ---I have no idea what you mean with your comment about the Polish national board on this forum, but if I have to keep that origine in mind, I will.
Polish players don't have a good reputation with many none Polish players on this forum, I'm 1 of them.
I have a lot of experience with Polish players on Wolfenstein Enemy Territory and that's not good either.
Over 90% of the Polish players on our servers were banned for cheating.
--- End quote ---
Yeah, and all people with account's name starting on H are known for spreading only bullshit here.
Seriously, you have just made my day. You forgot to mention that every Pole is a thief.


--- Quote from: JustGreat on July 18, 2010, 10:33:05 pm ---With regards to posting logs:
- How does someone know the log isn't edited?
- Cross reference of logs by GMs would be a step up from the current system.
- At the same time however, logs can be circumvented by bad GM by using voice communication (if such GMs exist this is probably what they would do anyway since voice comm leaves no evidence).

For point 2, I don't think it will work because the screenshots are random, and what happens between one screenshot to the next is all speculation.

--- End quote ---

Logs wouldn't be edited because they would be generated by an automated script. The only people that could change logs would be devs and I doubt anyone from devteam would do such a thing. It was said many times in this thread and every now and again another person comes up with "they will edit logs".

Yes, GMs can use voice communication. But it could be useful only for spying opposing PvP factions. Still, there are spies in every big alliance in the game, so in conjunction with appropriate screenshots and that automated log, it would be very easy to prove that a GM is spying for his favorite faction.

I agree that results of point 2 would be too random to be useful.

Solar:
1&2 will never happen. People GM for nothing and its a really sucky job already, theres just no way they will be exposed to public judgement ... ever.

3 - If you agree on someone to fulfil the role then I don't see why not. They already have their actions logged and if something genuinely needs looking at it can be flagged up to us (we certainly don't have time to check every accusation, so someone would need to filter the crap out.)

4 - This should be made public somewhere I guess.

jan0s1k:

--- Quote from: jan0s1k on July 18, 2010, 09:26:39 pm ---And one suggestion when you won't show gm's logs just allow players to look on their own logs I thing in players logs you can see what gm do with you (example teleporting etc)

--- End quote ---
How about this?

Nice_Boat:

--- Quote from: Solar on July 18, 2010, 11:12:06 pm ---1&2 will never happen. People GM for nothing and its a really sucky job already, theres just no way they will be exposed to public judgement ... ever.

3 - If you agree on someone to fulfil the role then I don't see why not. They already have their actions logged and if something genuinely needs looking at it can be flagged up to us (we certainly don't have time to check every accusation, so someone would need to filter the crap out.)

4 - This should be made public somewhere I guess.

--- End quote ---

How about implementing some feedback everytime a GM interacts with a player? I'm talking basic info, like "you've been done X by Y" etc?

As to #4 - I just hope it happens sometime soon, because the discrepancies are just too large at times and you don't really know what to expect at times.

Surf:

--- Quote from: Nice_Boat on July 18, 2010, 11:22:38 pm ---How about implementing some feedback everytime a GM interacts with a player? I'm talking basic info, like "you've been done X by Y" etc?
--- End quote ---

Sounds good, much better and especially easier to do then 1) and 2). ;)


--- Quote ---As to #4 - I just hope it happens sometime soon, because the discrepancies are just too large at times and you don't really know what to expect at times.
--- End quote ---

I agree.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version