ST: 5 (for Piercing Strike and Haymaker)
PE: 6 (for better and more criticals... and i want see what I'm trying to bypass as sneaker)
EN: 6
CH: 1
IN: 8 (for high sneakskill)
AG: 8
LK: 6 (for better and more criticals)
Traits:
Finesse, Skilled
Perks:
6. More criticals (wait until reaching level 6 to get a level 6 perk because of the skilled trait)
8. More criticals
12. Better criticals
16. Bonus HtH Attacks
21. Silent Running
*corrected*HP: 132
AP: 9
Critical Chance: 26%
Skills:
Unarmed: 140%
Doctor: 61%
Sneak: 283%
probaly enough to sneak around a perception 9 char.
probaly good for crippling legs with haymaker or piercing strike and run away.
Haymaker
Requirements Unarmed 100%, Agility 7, Strength 5, Level 9
Damage +7
Action Points 3 (-1AP because of "Bonus HtH Attacks")
Critical chance +15%
Piercing Strike
Requirements Unarmed 130%, Agility 7, Strength 5, Level 16
Damage +10, armor piercing
Action Points 8 (-1AP because of "Bonus HtH Attacks")
Critical chance +40% dunno hth and sneak are not realy compatible.. usefully sneakskill need a lot of points.. means educaded or skilled.
and with strong bonus hth damage char it will be the same i guess.. not enough perks..
and sneak without sight range (perception) isnt smart..
what do you think about that?
it was a fast create maybe i missed something..
edit:
you forgot silent running and ghost, without them sneaker isnt sneaker, and no point to take skilled trait without int=10
yes i forgot silent running. i will replace living anatomy with it. *corrected*