-1000000000
current TC system was created veery correctly and Lordus you play at CBT to test it and your team say it's good system so wtf you talking about?
1) This idea is
not about
replacement of current TC, this idea is about complemention (i hope i use right word) of current system, where we have 3-5 players that want fight with enemy, but we cant engage them, because during 25 minutes cooldown they will arive in bigger numbers that we have (also we are unable to kill militia with 3-5 players). This "
beacons" should exist together, even in one city.
2) Beta test of system is one thing, but after few weeks of this current TB we know about negatives:
a) we have to
wait for long time and sometimes enemy does not come.. this is absurd.. wait for almost half an hour and then nothing (if this system would be on pay per play servers, they will blow up the serves => i know that this is not PPP game, but we dont need to be bored for such long time
b)
teams are glued (sticked) to one position in the each city, fight is not about tactics, it is
about superiority and good drug taking timing
c) this s
ystem helps gangs with alts.. 25 minute is long time for bring 2 chars to location and you dont need to violate dual log or fast relog rule, but you can use this advantage (i.e.: Gecko reactor: attacking team could attack five minutes before the end of coundown, half of his chars are killed, but after 3 minutes, they can legaly relog and kill all in the reactor in second attack wave)
Why there should not exist 2 systems of TC? And some minor "beacons"?
Do you think, that "team PvP only arenas" near cities will solve the problem, where one gang have 5 players ready to fight, and other have 12 players? So the rest 7 players will not play?
You know, i understand that this is not our project, but you spend very long time in creating and coding new PvP team system without any interaction with active PvP players now (maybe i am wrong, but nobody from VSB/Hawks (oldest active team in fonline) were spoken..
P.S.:
in 5 people you can easly kill militia 3 big gunners 2 snipers
Maybe yes, maybe not.. today we had cca 5 players, no BG were active, you know, we have players in team, who were on start of this project, then they left (like me) for some weeks/months/eras and they came back, but most of them does not play this like before, and one combat char without drugs is maximum time they can spend.. (like me, and i dont use even my own char ..shame
( ).
PvP evolve during 4 eras rapidly (1. era: minority of bigguners , 2. majority of biggunners, minority of drug users, 3. drugs are more common, 4. you are f..d without drugs) to state, where powerbuilds are essential. And currentTC is made only for this class of players.
It is not whining, it is matter of fact.