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Bags
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Topic: Bags (Read 854 times)
naskiel32
Bags
«
on:
January 10, 2010, 05:08:17 am »
In fallout1 was things like bags and backpacks i think this would be verry useful here at least end with mess in bases and around tents (if this topic exist please delete
)
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Well who you think im after now, bitch? Run, mother f*cka, run...
Wallace
"Not a bug. It's a feature"
Re: Bags
«
Reply #1 on:
January 10, 2010, 09:38:43 am »
From what i remember from another forum bags cuased some bugs like loosing or duplicating stuff inside (can't remember well though...)
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craft, Craft, CRAFT!
(armors)
sometimes
repair
dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
naskiel32
Re: Bags
«
Reply #2 on:
January 10, 2010, 12:13:32 pm »
lol? that sux i've never heard about this one
i hope its can be solved becouse thingz like craftable bagz / chests or other thing where u can keep loot/mats is in my opinion quite needed. As craftable thing it can alweys find place in repair/outdoorsman craft tree. Even makin option of buying more contaimers to tent or base will be good. Sorry my bad English
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Well who you think im after now, bitch? Run, mother f*cka, run...
Cpt.Rookie
The final act is mine
Re: Bags
«
Reply #3 on:
January 10, 2010, 08:41:16 pm »
And it will also make life of thieves harder - you should be able to hold a bag in your hands.
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blahblah
Re: Bags
«
Reply #4 on:
March 11, 2010, 04:40:00 pm »
Bag
is needed for TC!
You should not be able to hold it in your hand as that will make thieves useless, but imagine you could go into town controlled by players. Then they ask you to trade with them and show all items. Weapons would be illegal so they would take it from you, put them inside a bag and attach a note to it saying whose stuff it is. When you return the bag is retrieved from safe spot and given back to you.
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<Izual> Let's crash server
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