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Death Poll

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Pozzo:

--- Quote ---There is another solution - permadeath. Everyone would walk in the best armor they have and with a couple super stimpaks in their pocket.
It takes away from game immersion if I kill someone and the character returns alive after 2 minutes.
--- End quote ---

Another solution : lose experience points for death. It will increase interest in playing 1 character and people will think twice before going in a town with a mauser to kill bluesuits, or before going in NCR with dynamite, and so on... (but it would need to be balanced because nobody wants to lose xp gathering some ore, for example)

Izual:
Maybe the closer you are to level 21, the more you lose XP on death ?

Nice_Boat:
Full loot makes hostilities between players meaningful and is very post-apo, and so is poverty. Technology and equipment are more valuable than life, the idea of killing someone to get his stuff is probably one of the most common recurring themes of the genre. Moreover, this game's balance is mostly dependant on its economic system, I don't even want to start getting into how atrociously raped it'd be if people could save their stuff upon death... I mean, what would they be risking in terms of material belongings? It'd be linear progression, with even the least skilled players running around in top-tier armors waving top-tier weapons - which currently is mostly used by people who do understand how to play.

Diminishing experience is just beyond retarded. It's almost as bad as perma-death. What reason would you have for NOT killing a weaker player? Right now I can at least give him back his stuff, somehow I don't think I could give him back the exp. It'd just lead to massive griefing and depopulate the towns. I mean, who would risk being bursted by 5 lvl 1 big gunners who somehow magically keep their Avenger Miniguns after forcing you to spend the next 2 hours grinding to get back to 21? Who would PvP if death meant you basically become useless for the rest of the day? What do we want, one fight a week? Great idea if what you want is killing the game. And it's not even that you'd have the wet dreams of a safe north realized because of less gang on gang fighting - if anything, everyone would be shot on sight because a) delicious tears and b) gang members being bored.

And it's not even that this idea is based on a real, existing need for change. Equipment is ridiculously easy to get once you know how, there are quests that get you low- and even mid-tier stuff for free - if anything, make more of those or give us repeatable ones. Moreover - complaining about bluesuits? What the hell? The issue is basically non-existent because the vault suits go down once we transition into full 3d, it's just not worth it rebuilding the game to get a temporary fix.

Dyce666:
The poll forgot to leave in the option for complete disapproval.

Death consequences are more useful.  I think we should use the suspension tanks as Cloning Vats where you'd spawn (same random respawn points), have them cheap to begin with for low level players.  100caps initially, up to something like 5000 caps for a lvl 21 clone.

Full loot is certainly the best route, diminishing experience be alright.  If you have a clone update (available all over, your characters DNA is saved)  Experience would be lost back to that point.  I also think implementation of Clone Failures would make things interesting.  The longer you live, the more times you clone, the more chance you have to screw your Statsheet.

Basically it would make the game easier for a newer player and eliminate the idea of a wastelander living forever in a post apocolyptic world.

z0m2h14:
No, just not caps, i dont want another TLA here, I dont know how it is should be any good for newbie. When i come into game i just didnt know where to get money, and i died a LOT so if no free respawn i would stuck right on 1-2 lvl + noobkillers all around will not give you chance to get xp free for firsts lvls. I like XP losing idea more? couse it makes abusing alts harder, when one guy have 3-4 caped chars on global above battle he just change them coming into batle one after another (yep i know fast relog, but thats still avoidable) its realy change balance.

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