fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 11:08:26 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 4

Author Topic: Choosen one - modeling and discussion  (Read 20940 times)

Choosen one - modeling and discussion
« on: January 10, 2010, 01:10:50 am »

I want to inspire some of You. Today I was playing with 3d chosen one model (and other human models form fallout),  what never before I noticed until now, current model is (like many other models) inspired and created in comic style... Look closely at pijama man:



I was trying to recreate it, but I fail totally:







Aryan is original character, rest are rendered 3d models:


Once again with comparision:
(original Fallout model)








Where's point of this thread? If any of You is 3d modeller or drawer - I propose to try yourself to create such model :) Also I guess there is need of such people in FOnline project!

Cheers
« Last Edit: January 10, 2010, 10:33:14 pm by baaelSiljan »
Logged
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Choosen one - modeling and discussion
« Reply #1 on: January 10, 2010, 02:15:16 am »

Pretty good for the start. But it looks like the perspective of your 3d models in that example screens is wrong. Also the arms are not big enough.

And yes, most of the player poses are hero-esque. Like the idle animations or holding a spear, etc.
Logged

Karpov

  • Come Together
  • Offline
Re: Choosen one - modeling and discussion
« Reply #2 on: January 10, 2010, 02:50:04 am »

That's a nice model. I always wonder where are the original models from back in 1997, i guess it is a mystery...
 About the perspective, you can try creating the famous hex and try to match it on the screen with the camera angle. What I really dont know is if the hex from fallout is a regular hexagon viewing it from the top ???
Logged
Re: Choosen one - modeling and discussion
« Reply #3 on: January 10, 2010, 02:53:42 am »

Thanks - but trust me it is not good ;)

But perspective is good, strange look is caused by optical illusion of scale, model, lighting and pose - also this is test render, after pasting it on plain fallout tiles it becomes better.

Oh yeas, it will be something incredible to obtain original sources of models and animations. I guess there isn't even option to ask interplay about it :P

Hexes for You:



What I really dont know is if the hex from fallout is a regular hexagon viewing it from the top ???

No, it is with perspective too.
« Last Edit: January 10, 2010, 03:02:39 am by baaelSiljan »
Logged
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/

Karpov

  • Come Together
  • Offline
Re: Choosen one - modeling and discussion
« Reply #4 on: January 10, 2010, 03:11:20 am »

What I wanted to say about the hexes is that they are regular hexagons like this

but with a little tilt of the camera, and with orthographic projection, it looks like the one you show. And that's why in the game when it looks like walking downwards would be faster it is not.
« Last Edit: January 10, 2010, 03:14:04 am by Karpov »
Logged
Re: Choosen one - modeling and discussion
« Reply #5 on: January 10, 2010, 10:29:51 am »

Very nice, but there are few anatomical problems. First when biceps are that huge the forearms should also be a lot bigger.
And legs should be wider at the top where they meet the hip and little bit narrower towards the knee.
Or maybe the problem is that the legs are placed too far apart from each other on the hip and the hip is also too small? The hips should be especially bigger in the vertical direction.

Chest is good already and pose is pretty well balanced.


Difficult to explain in words, but I hope this helps you anyway:)

And check this illustration by Justin Sweet for inspiration: http://ui03.gamespot.com/1314/fallout1_2.jpg


Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Choosen one - modeling and discussion
« Reply #6 on: January 10, 2010, 12:49:15 pm »

About the perspective, you can try creating the famous hex and try to match it on the screen with the camera angle.

This is not needed. The exact camera position is known. There are threads about this somewhere in the NMA modding board. Shame, I can't find them right now.

/Edit: Found it.
« Last Edit: January 10, 2010, 12:51:58 pm by Lexx »
Logged

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Choosen one - modeling and discussion
« Reply #7 on: January 10, 2010, 02:01:41 pm »

This is not needed. The exact camera position is known. There are threads about this somewhere in the NMA modding board. Shame, I can't find them right now.

/Edit: Found it.

Just to clarify, did Continuum used Blender?

I derived the camera position from this tutorial trigonometrically, it matches:


And i thought i was on the beginning. Thanks for the link, Lexx.
« Last Edit: January 10, 2010, 02:04:19 pm by Alvarez »
Logged
Re: Choosen one - modeling and discussion
« Reply #8 on: January 10, 2010, 02:39:30 pm »

My camera settings (C4d):

Projection: parallel
Rotation:
 H: -120
 P: -25.7
 B: 0

Logged
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Choosen one - modeling and discussion
« Reply #9 on: January 10, 2010, 04:10:41 pm »

Just to clarify, did Continuum used Blender?

Continuum is using 3ds max.
Logged
Re: Choosen one - modeling and discussion
« Reply #10 on: January 10, 2010, 04:18:32 pm »

Just discovered, that original Fallout 2 has some mistakes :) some renders (not many) are clearly rendered in different way, also sometimes shadows, lighting, materials or even perspective is changed. It is seen in FO2, FO1 looks good in every place. :P Did they lost some of sources already in 1997?
Logged
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/

lisac2k

  • Rotator
  • Uncle Pyro
  • Offline
Re: Choosen one - modeling and discussion
« Reply #11 on: January 10, 2010, 05:17:22 pm »

They had some other people working on it and the deadline, which resulted in some quite shitty critters. The best thing would be to stick to the original Fallout critters, they are more consistent.

Your model is not bad, maybe just a small adjusting here and there... Also, look at this: http://www.jochua.nm.ru/docs/frmantr.htm
« Last Edit: January 10, 2010, 05:19:32 pm by lisac »
Logged
Re: Choosen one - modeling and discussion
« Reply #12 on: January 10, 2010, 05:29:29 pm »

ehh, it is totally wrong as 3d model, also does not match the FO world. Need to be remodeled - maybe next week.
Logged
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/
Re: Choosen one - modeling and discussion
« Reply #13 on: January 10, 2010, 08:43:19 pm »

My camera settings (C4d):

Projection: parallel
Rotation:
 H: -120
 P: -25.7
 B: 0



The model itself is good but his pose seems a bit unnatural. He looks a little as he was pulled up by his hips, hanging slightly over the ground. And he has no testicles  ;).
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Choosen one - modeling and discussion
« Reply #14 on: January 11, 2010, 10:02:26 pm »

Don't forget about the very old Gurps images. They show the hero model with leather armor in a close-range shot.



Logged
Pages: [1] 2 3 4
 

Page created in 0.084 seconds with 22 queries.