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Author Topic: Reballance armor crafting  (Read 3771 times)

Reballance armor crafting
« on: July 08, 2010, 11:49:18 am »

All the armor upgrades are on the same level of profession

- Leather armor - Leather armor MK2
- Metall - Metall MK2

and so on -

noone uses nongraded armors. but what if we will rebalance them so the upgraded armor will be one profession level more then non-graded?

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Re: Reballance armor crafting
« Reply #1 on: July 08, 2010, 03:46:16 pm »

I think it's a good idea, even though I don't really care if an armor is upgraded or not.
Atleast you gotta spend more time for it searching for the ressources/crafting it.
Re: Reballance armor crafting
« Reply #2 on: July 08, 2010, 04:03:17 pm »

so we'd need a level 4 to craft an upgraded CA ?
atm i see that we're able to craft leather at lvl 1, metal at lvl2 and advanced armors at lvl 3. it seems balanced to me.
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Re: Reballance armor crafting
« Reply #3 on: July 09, 2010, 02:09:53 am »

I think it's a good idea, even though I don't really care if an armor is upgraded or not.
Atleast you gotta spend more time for it searching for the ressources/crafting it.

Thats bad, because it has different stats, other resistance and AC...

I cant agree with you STONEBALLS. What both of you are suggesting is to make armors even more ridiculously unavailable.

Armors should be reworked. I agree just up to that point. LA and LAmk2 are a waste of time to craft... they wont protect you from marauders or any humanoids or PKrs and yet you have to fight 6 golden geckos which are 12 when you think of HP increase (46-104?) Youll spend a mass of bullets for useless armor

Lvl2 armorer - 1 visit to the unguarded mine - 5 GMPs - 1 MAmk2 -20 min cooldown and even if youre killed once or 2 youre more better off than trying to do the tiresome LA quest...

All in all, encounters were strenghtened, low tier armors made unavailable, the same for MA which is not some end-game armor to be fully crafted from Hq Iron, LA ineffectivess (due to badass enc crits) and decreased significantly the armor weilding by players


Why do you want to fuck it up even more? Pre-wipe you could at least shot somebody for his armor in the wastes, now its all bluesuit party

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Re: Reballance armor crafting
« Reply #4 on: July 09, 2010, 03:23:40 am »

Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!
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Re: Reballance armor crafting
« Reply #5 on: July 09, 2010, 03:37:43 am »

Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!
Its......  Its overly easy to get EXTREMELY high tier armor that way and spam it.

Basically there were two choices.

Nerf amount of guns in the waste

OR

Nerf amount of armors.

THey chose armor.
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Re: Reballance armor crafting
« Reply #6 on: July 09, 2010, 04:31:12 am »

Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!

Armor looting from NPCs was never in game to my knowledge, not even in the original Fallouts.
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Re: Reballance armor crafting
« Reply #7 on: July 09, 2010, 04:35:46 am »

It was, in Fallout 1, atleast for the "low tier" armors.

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Re: Reballance armor crafting
« Reply #8 on: July 09, 2010, 11:58:29 am »

Its worthwhile to craft every type of armour. Only thing that may need to change is adding some hide requirement to metal armours.
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Re: Reballance armor crafting
« Reply #9 on: July 09, 2010, 04:59:34 pm »

Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!

Since always... did you ever play Fo1 or Fo2?
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Re: Reballance armor crafting
« Reply #10 on: July 09, 2010, 05:03:56 pm »

Since always... did you ever play Fo1 or Fo2?

In Fo1 you were able to pick up armors on dead bodies. It was removed because it was too easy to make caps with that (in a single player game).
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Re: Reballance armor crafting
« Reply #11 on: July 09, 2010, 10:15:55 pm »

weird, I just hid the metal armour I got from helping razor on 6 stuffed shelves, those regulators had soo many of those armours...
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Re: Reballance armor crafting
« Reply #12 on: July 11, 2010, 02:30:49 pm »

Quote
Basically there were two choices.

Nerf amount of guns in the waste

OR

Nerf amount of armors.

They should nerf amount of high tier weapons AND amount of ammo :)

Armors nerfing is useless because having a good armor doesn't allow you to kill easily, it allows you to stay alive a bit longer.

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Re: Reballance armor crafting
« Reply #13 on: July 11, 2010, 02:31:50 pm »

They should nerf amount of high tier weapons AND amount of ammo :)

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Re: Reballance armor crafting
« Reply #14 on: July 11, 2010, 03:38:38 pm »

Words of wisdom.

So that people could complain about FOnline being Crafting: The Game again? ::) And I just wonder where are you seeing all this hi-tech weaponry, because basically nothing ever changes. TC is full CA Avenger blah blah, permanoobs are permabluesuits and your usual 1st char allrounders carry rifles, pistols and leather. The only difference is that right now people don't really have to spend hours doing boring stuff and can concentrate on doing fun stuff instead.
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