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Author Topic: Militia as a PK weapon  (Read 3183 times)

Militia as a PK weapon
« on: July 06, 2010, 08:44:58 pm »

Well, the militia is clearely abused by killer thiefs. They can run around town at level 1 in blue with a luger, then they shot you once and whole town is at you... So, here are some propositions to prevent it of my:

Somehow mark which player is "with" the militia, however to make this work good, there should be a workig alliance sytem, so militia can be set to support faction and all their allied, to prevent tactical abuse/cheat during pvp battles.

And older idea

Well, some ideas
« Last Edit: July 08, 2010, 01:09:45 am by kttdestroyer »
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Michaelh139

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Re: Militia as a PK weapon
« Reply #1 on: July 07, 2010, 08:06:41 am »

There are ALOT of ally/gang things which I'm sure the devs are working on but considering these ideas have been around for 2-3 years I doubt we'll be seeing these improvements any time soon OR we'll be seeing them VERY soon.
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Nice_Boat

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Re: Militia as a PK weapon
« Reply #2 on: July 07, 2010, 02:30:29 pm »

I see no problem with that. If you do, do come and take that town from those "killer PK thieves" so that you could be nice to everyone who comes to pay you a visit. Oh, and personally - I use a BB gun. The *pew pew* sounds it makes are just uber-cool.
Re: Militia as a PK weapon
« Reply #3 on: July 08, 2010, 12:07:05 am »

I am just pointing out a hole in the system, that is currently abused
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Cha

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Re: Militia as a PK weapon
« Reply #4 on: July 08, 2010, 12:10:48 am »

Just stay out of militia......
Re: Militia as a PK weapon
« Reply #5 on: July 08, 2010, 12:12:34 am »

Just stay out of militia......

great so you can't pk in guarded or unguarded towns now, only in a few mining/resource sites.
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Cha

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Re: Militia as a PK weapon
« Reply #6 on: July 08, 2010, 11:55:21 am »

Oh man .... Militia isnt everywhere in a city.........

LeMark

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Re: Militia as a PK weapon
« Reply #7 on: July 08, 2010, 05:44:12 pm »

Militia can be an anti-pk weapon to. Just ask all pk who attack us in our town.

You just have to regroup an take the control of the town, militia will be with you after so...

Edit: Dont forget, this is a MMO in the Wasteland, if you play alone, you will die alone.
« Last Edit: July 08, 2010, 05:48:41 pm by LeMark »
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Re: Militia as a PK weapon
« Reply #8 on: July 08, 2010, 07:20:25 pm »

Yes, it works on both sides the same, thats what i personally find problematic in meaning of missing the point of militia existence.

What are the key meaning for Militia. One is for sure enabling gangs to hold towns for longer (becouse the amount of gangs able to size the control over night when the controller is asleep have been lowered). They give this "potencial" stabilisation of the cities, although currently not really occuring. Something more?

So, personally, i think the devs with militia wanted to make a Player controlled guarded town. Correct me if i am wrong though. Like an NCR but with a gang instead of Tandi. I feel some points are missing like i stated in first post to achive this. Some proposal lines:

I think it should be that the player is able to see before he enters the town, if the town is hostile or not. I feel the town world map colours and enabling gangs to dictate militias behaivour (Guarded town mode should be avalible, and there you could build on it, adding maybe Gang Sherrifs or simillar). Setting Shoot All enemies together with alliance system could work, if a gang in control marked lets say a mine-Pker or anyone else, then they would shot him on sight (but, i believe he should be informed of this, thats why the colours). When otherwise shooting in self defence (the shooter get a karma drop, after few kills whole shooters faction get a karma drop and autmaticly changes to enemies, gang in control of that militia can change the setting manually anytime though).

Well, some thoughts

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LeMark

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Re: Militia as a PK weapon
« Reply #9 on: July 08, 2010, 07:40:19 pm »

Go on your Pip boy, check who have the control of the town and you will see if the town is hostile or not.
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Re: Militia as a PK weapon
« Reply #10 on: July 08, 2010, 09:26:21 pm »

Go on your Pip boy, check who have the control of the town and you will see if the town is hostile or not.

I am afraid, not everybody knows that LeMark. Either how to do it, or who is "bad" or "good". And most of all, they will NOT know, why milita attacks them all of the sudden when they have not done anything they themselves would understand as wrong.
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LeMark

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Re: Militia as a PK weapon
« Reply #11 on: July 08, 2010, 09:42:58 pm »

When town are owned by VSB, The Hawk, AC or TTTLA this is a "safe" town, all other TC gang are full pk.
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Michaelh139

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Re: Militia as a PK weapon
« Reply #12 on: July 08, 2010, 11:37:28 pm »

When town are owned by VSB, The Hawk, AC or TTTLA this is a "safe" town, all other TC gang are full pk.
VSB I can definitely vouch for being very good antipk.

The Hawk and AC aint heard or had much experience of much.

TTTLA I sadly have to say not so good experience but I notice they try, plus the scout thing is somewhat understandable but thats the disadvantage of being antipk...
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Lexx

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Re: Militia as a PK weapon
« Reply #13 on: July 09, 2010, 12:12:39 am »

There are ALOT of ally/gang things which I'm sure the devs are working on but considering these ideas have been around for 2-3 years I doubt we'll be seeing these improvements any time soon OR we'll be seeing them VERY soon.

Funny. Open test isn't even running one year yet. And FOnline: 2238 isn't even two years old.
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Michaelh139

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Re: Militia as a PK weapon
« Reply #14 on: July 09, 2010, 12:13:30 am »

Funny. Open test isn't even running one year yet. And FOnline: 2238 isn't even two years old.
I meant the whole Fallout Online thing overall.

TLA included...
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
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