fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:50:04 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: possible suggestion regarding furthering the use for caves.  (Read 1139 times)

possible suggestion regarding furthering the use for caves.
« on: January 09, 2010, 07:33:27 am »

please feel free to elaborate at your own discretion.

create caves, with multiple levels. that require the use of rope, to explore completely, with increasingly difficult lvls of NPC enemies to fight/kill/loot etc. with maybe a decent stash of loot at the end. by doing this, would also give birth to a new player designed class dubbed "explorer." A player would make high charisma (to train), choosing outdoors men and exploration perks, enabling him to lead a group of more guns heavy characters into these caves. to explore and get some kind of loot at the end, this profession would possibly increase the possibilities of players traveling to certain cities, looking for said "explorers" to lead them to loot/treasure.
Logged
Swords will cut you wide fucking open!

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: possible suggestion regarding furthering the use for caves.
« Reply #1 on: January 09, 2010, 11:24:11 am »

I wanted to have deeper caves already since a while. But in the moment it is only possible, to make "fixed" ones. That means, these caves would always be the same, except item spawn or things like this.
Logged
Pages: [1]
 

Page created in 0.03 seconds with 18 queries.