15.08.2009 - 23.06.2013
"Wasteland is harsh"
December 29, 2024, 07:02:42 pm
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Closed suggestions
|
possible suggestion regarding furthering the use for caves.
Pages: [
1
]
Author
Topic: possible suggestion regarding furthering the use for caves. (Read 1166 times)
Sailor
possible suggestion regarding furthering the use for caves.
«
on:
January 09, 2010, 07:33:27 am »
please feel free to elaborate at your own discretion.
create caves, with multiple levels. that require the use of rope, to explore completely, with increasingly difficult lvls of NPC enemies to fight/kill/loot etc. with maybe a decent stash of loot at the end. by doing this, would also give birth to a new player designed class dubbed "explorer." A player would make high charisma (to train), choosing outdoors men and exploration perks, enabling him to lead a group of more guns heavy characters into these caves. to explore and get some kind of loot at the end, this profession would possibly increase the possibilities of players traveling to certain cities, looking for said "explorers" to lead them to loot/treasure.
Logged
Swords will cut you wide fucking open!
Lexx
Rotator
Mexican Apple Thief
Re: possible suggestion regarding furthering the use for caves.
«
Reply #1 on:
January 09, 2010, 11:24:11 am »
I wanted to have deeper caves already since a while. But in the moment it is only possible, to make "fixed" ones. That means, these caves would always be the same, except item spawn or things like this.
Logged
Pages: [
1
]
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Closed suggestions
|
possible suggestion regarding furthering the use for caves.