Other > Suggestions

Gun Holsters...

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corosive:


Check this site out for pics of holsters... http://www.mygunaccessories.com/unclemikes/holsters.htm

Im thinking shrink this pic and use it for the look of the gun holster in game

So my idea is to add craftable gun holsters with Fibers, Brahmin Hides, and Flint.  By carrying one of these in your active item slot, you can quickly "switch slots" to access your gun holsters which carries all (or some) of your pistols. Using your holsters in combat should bring up a little menu that shows what pistols you have in your inventory, also allowing you to quickly switch from one to another for LESS action points then normal. For example to ditch one gun in your active slot in combat it takes about 2 Ap's, then another 2 Ap's to bring a new gun in.

I suggest to add "gun holsters" which will carry a couple of your pistols so you can quickly switch between them in combat at the cost of maybe 2 Ap's at most or so. I know theres a few perks out there that do this for you, but gun holsters should be maybe the equivalent of Half of that perk, or an alternative to the perk. Or maybe just an item you can equip that will switch between your pistols for you in combat...

Let's say im using an assault rifle in slot 1, a gun holster in slot 2. My gun holster has a 14mm and a .223 pistol in it. So when im out of ammo with the 14mm I can QUICKLY switch pistols. Selecting the gun holster should bring up a tiny menu above your slot 2 giving you the choice to pick which gun you would like to use from it... maybe even allow it to hold a throwing knife...  Its kinda like the quick loader right?  1 Ap less to reload... well how about 1 AP less to switch guns so long as you have a gun holster?

Just an idea but it might work well... i was thinking about making it require 50 Fibers, 10 Brahmin Hides and 20 Flint...

Dylan Fraser:
I approve of this idea, although I'd have it implemented it a bit differently.

Also the crafting materials seem a bit steep.

Izual:
2 active slots are not enough ?

GroeneAppel:

--- Quote from: Izual on July 04, 2010, 02:02:45 pm ---2 active slots are not enough ?

--- End quote ---

well 1 slot ussualy gets taken by a radio, and it's dam easy to get your weapon dropped in combat wasting a turn if you don't have a gun offhand.
So yeah  :D

Schwartz:
If you want call friends - dont fight.
If you want fight - dont call friends.
2 slots are ok.

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