fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 08:18:12 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Mine control for TC  (Read 1610 times)

Crazy

  • Drugged Childkiller
  • Offline
Mine control for TC
« on: July 03, 2010, 04:19:13 pm »

I noticed that one of the big interest for TC could be the ability to control the mining site as well. It's a very important place for ressources.

You should be able to add at the entrance of the mine a NPC, and, through dialog, tell to the miner to give a part of their crafting mat in exchange of some protection. So:
-When you control a town linked to a mine, you would have a new option with the mayor, for "rule the mine". He have the choice of percentage of gathering  take (if the miner have in his inventory 4 IronHQ, it's equal to 28 min gathering, if the gang choose to take 10%, it will take the min, 1 iron. If it's 50%, it will be 2 Iron)
-It would add a special NPC at the entrance of the mine, and some guards inside
-When the miner accept to exchange some material for his protection, he can't get out without give it to the NPC.
-The guards inside would protect him against other players attacks. If he attack an unprotected player, guards don't help him. If he attack another protected player, guards help the other.
-If the miner is attacked by the member of the gang, guards don't move, but he don't have to pay when getting out.
-Guards are the same as militia and have same price/number, but without bursting/explosive weapons
-Gained materials by the gang would directly go inside the locker of the town which give reward.





Damn, I am totally defonced
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Enzo

  • Homeless wastelander
  • Offline
Re: Mine control for TC
« Reply #1 on: July 03, 2010, 04:30:19 pm »

It sounds good... make some chance for even low lvl chars to mine hq resources, and its ok if they pay the prize for protection...
Logged
Enzo Wolf
former President of Fenix Trading company
former Trading counsellor of former Gray Rock village :D
Re: Mine control for TC
« Reply #2 on: July 03, 2010, 05:07:48 pm »

Its good idea but without any militia. Because right now militia is very strong and i can imagine how PK gangs(with militia) will killing everyone there.

But as i said. Its good idea, can have control of some mine.
Logged
Avatar: Equality of rights for ghouls!

Crazy

  • Drugged Childkiller
  • Offline
Re: Mine control for TC
« Reply #3 on: July 03, 2010, 05:09:29 pm »

Its good idea but without any militia. Because right now militia is very strong and i can imagine how PK gangs(with militia) will killing everyone there.

But as i said. Its good idea, can have control of some mine.

Like said, they have the same stuff/Hp as militia, but don't help you when you shoot someone ;p
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Mine control for TC
« Reply #4 on: July 03, 2010, 05:41:44 pm »

Yes this militia should be bound to the mine and shouldnt be able to participate in TC.
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Pages: [1]
 

Page created in 0.092 seconds with 22 queries.