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Poll

Does FOnline not already have its own choice/consequence system?

Yes, players make up for this system alone.
I would like to see some npc role but yeah pretty much.
Its 50/50.
No, we need a full on npc system for this.
Eh sorta but I would prefer npcs.

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Author Topic: Does FOnline not already have its own choice/consequence system?  (Read 2946 times)

Marko69

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Re: Does FOnline not already have its own choice/consequence system?
« Reply #15 on: June 30, 2010, 01:25:23 pm »

Every bounty hunter system is fucked, regardless if its NPC controlled or player controlled. You can always get around it with using alternative characters. We got a shitload of ideas for FOnline, but most of 'em have been dropped, due to the possibilitie to abuse them with alts.

Agreed, group of people can easily exploit this and similar systems.

From my view you can't prevent damage that other players can do. Best thing is to avoid them or you'll get owned. Theft in NCR for example, even if you kill the thief you can't get your stuff back.
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