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Author Topic: Gold Rush event #1  (Read 2956 times)

Izual

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Gold Rush event #1
« on: June 30, 2010, 04:59:46 pm »

You all know the point of Gold Rush, in strategy games : Everyone starts in a corner, and every resources are in the middle of the map. That's quite the same here : Everyone respawns in a corner of the Themepark, and the outfitters that give your gear are in the middle. By then, it is recommanded to defend the middle so that your teammates can get gear too !

It's like any other event, except that you don't respawn near your gear.
« Last Edit: June 30, 2010, 05:14:08 pm by Izual »
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
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Schwartz

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Re: Gold Rush event #1
« Reply #1 on: June 30, 2010, 05:25:58 pm »

As i think - russians stand on every spawn position and killing everyone who just spawned -.-
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Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
Re: Gold Rush event #1
« Reply #2 on: June 30, 2010, 05:34:19 pm »

This event fails so hardly... You respawn and get killed 1 second after.
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Re: Gold Rush event #1
« Reply #3 on: June 30, 2010, 05:40:20 pm »

Very fun when you get gear and are able to get situated. Once ruskis/poles started setting up it turned into a smurf bloodbath though
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Schwartz

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Re: Gold Rush event #1
« Reply #4 on: June 30, 2010, 05:50:26 pm »

Ye, should make spawn near gears and event is great.
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Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.

gordulan

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Re: Gold Rush event #1
« Reply #5 on: June 30, 2010, 05:53:35 pm »

maybe put PA outfitters in the middle, after all, it is genuine "gold" in Fallout
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Re: Gold Rush event #1
« Reply #6 on: June 30, 2010, 06:01:10 pm »

Event was a total failure

Suggestions for future -

1) make some kind of group forming at the begining
2) maps should be simple and ingenius, not the mess as it was
3) memorize the selected weapon and equip on respawn with ability to change choice after contacting robots
4) respawn should be minimized to 10sec

Map idea - create a three way corridor with a center part as a defending. the central will be a stronghold.
« Last Edit: June 30, 2010, 06:03:10 pm by Ulterior »
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Re: Gold Rush event #1
« Reply #7 on: June 30, 2010, 06:31:18 pm »

Perhaps add some simple outfitters to the spawnpoints. (tier 1 gear)
and regular ones (or ones that give pa) in the middle.
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Re: Gold Rush event #1
« Reply #8 on: June 30, 2010, 07:18:39 pm »

Izual, and again - after an event I get a message that I am not protected in San Francisko, though my karma is 426(accepted)

p.s it may be because of a kick :)
« Last Edit: June 30, 2010, 07:21:30 pm by Ulterior »
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Izual

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Re: Gold Rush event #1
« Reply #9 on: June 30, 2010, 07:21:31 pm »

It has nothing to do with this event since it was located in Themepark. It may be due to last one in San Francisco, however there is no possibility to fix it (and you were warned of reputations/etc issues before the event).
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Gold Rush event #1
« Reply #10 on: June 30, 2010, 07:23:35 pm »

It has nothing to do with this event since it was located in Themepark. It may be due to last one in San Francisco, however there is no possibility to fix it (and you were warned of reputations/etc issues before the event).

:) the last time you fixed it, so its some kind of a bug. So now I am the target at SF? :) LOL
« Last Edit: June 30, 2010, 07:25:12 pm by Ulterior »
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Izual

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Re: Gold Rush event #1
« Reply #11 on: June 30, 2010, 07:25:26 pm »

I can fix reputation, but you said it's 400+ for you. Nothing to change there.
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My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Gold Rush event #1
« Reply #12 on: June 30, 2010, 07:26:23 pm »

I can fix reputation, but you said it's 400+ for you. Nothing to change there.

So maybe you can try to reset it to 0, lets see if it works. Please :) I live there
« Last Edit: June 30, 2010, 07:32:42 pm by Ulterior »
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