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Author Topic: Failing entering sneak due to being seen by players shouldn't use 3 ap  (Read 1074 times)


When you are trying to enter sneak while someone can see you it should just give  warning that you are being seen and not use up the 3 ap like if you had succeeded.
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Winston Wolf

  • Guardian
    • The Guardians
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Same with First Aid in TB combat.
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FischiPiSti

  • frikkin' SledgeHammer
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+1, its a pain to stay still for 3 seconds or so(when you have 0 ap) just to get a message: "Nice try but you failed." And naturally i dont even see the source why i cant sneak.
But imo you should be able to enter sneak while out of combat, even if seen. The concept of "cant sneak while beeing seen" is to prevent the hit&run abuse am i right? Well the combat window would pretty much prevent that. Like when there are 3 players: 2 combatants, and you, who only wants to get out of there. The 2 focus on each other, they dont even care about you, but you cant enter sneak. If the sneaker gets hit however, combat window opens which basically tells you that sneak time is over, fighting time is now. Combat prevents exiting the area, combat should prevent sneaking.
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Izual

  • Roaming entertainer.
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Trying to get sneaky is more than just pushing a button, therefore it costs AP. That way, sneakers have also to THINK about it when they want to go sneaky, they can't just spam the button for free, whenever they want. Going sneaky is anything but a small action, as costless as walking. It's a choice full of consequences. If you are seen by someone when you try to get sneaky, it's because you're not careful enough, and the cost is 3 AP.

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