5 BOS fighting against 5 raidersIn simultanous combat all of 5 BOS can shoot one raider in the same time killing just him. In turns one will kill one raider, the second when he see that raider is killed he will shoot another etc.So that suggestion isn't so goodbut:A server don't need to wait till critter move(animations), all actions can be done in milisecs. So we can still have turns but all the critters can move like in simultenaus (it will just look like that)So we will see that 1st BOS is shooting 1st raiders, 2nd BOS - 2nd raiders etc. in the same time
Snackish: pks pks pks. Kilgore: BBS is here, town is safe
Steve_Zissou: izual is very old schoolSteve_Zissou: he likes the sound it makes when we whine at him[TSAR]Jeoshua: It brings him pleasure... also chubbiesIzual: I live for that sound
I like this but only if it's another option alongside the two already in there. It would help us "train up" to Real Time combat when we're used to Turn Based.
Good idea. If the time before single critter AP's respawn could be different, we could implement thing like:time to wait before your AP respawns = 30 - "sequence"/2
every 20 secs you get your AP back to full, instead if an AP oriented respawn
not in 20 sec, because 1PE chars would regen in 29 seconds that could also enable first aid/doctor using, because that fixed-time cooldown wouldnt really differ from real-time one.