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Quicker Roundbased Combat

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Surf:

--- Quote from: Roachor ---sequence is who goes first not how fast they are, pe is totally unrelated.
--- End quote ---

Perception affects the Sequence by 2 * PE...  ::)

Roachor:

--- Quote from: Surf Solar on June 30, 2010, 12:03:45 am ---Perception affects the Sequence by 2 * PE...  ::)

--- End quote ---

He's talking about PE changing how fast your ap regens

Imprezobus:
well, if we call movement speed basis "sequence" and we call sequence "seq=2*PE" then movement speed basis is PE.
but of course you arent spammer, roachor :)

Roachor:

--- Quote from: Imprezobus on June 30, 2010, 12:57:46 am ---well, if we call movement speed basis "sequence" and we call sequence "seq=2*PE" then movement speed basis is PE.
but of course you arent spammer, roachor :)

--- End quote ---

*sigh*

Sequence is pretty much your reflex reaction based on noticing first, not your speed while doing things. That's the domain of agility.

Imprezobus:
if current system enables 2x turn when your enemy got much lower sequene, then sequence is bassiccaly: how you react AND how fast you repeat it

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