fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 07:26:57 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Harshing the nonharsh.  (Read 7479 times)

Solar

  • Rotator
  • Offline
Re: Harshing the nonharsh.
« Reply #30 on: June 27, 2010, 01:45:11 pm »

What would it make to TC? Players/Gangs wouldnt be equal and depend what bigger gun you have but the levels would be different. HP would be boosted, that way there would be more tactics, surprise (some big lvl coming to TC) and it would be harder to die. I already wrote:



There would be no TC. There would also be about 5% of the player numbers.

Nice Boat has already described what would happen, except his guys would also occasionally die and they'd have to regraind their levels before griefing again.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Harshing the nonharsh.
« Reply #31 on: June 27, 2010, 03:00:21 pm »

There would be no TC. There would also be about 5% of the player numbers.

Nice Boat has already described what would happen, except his guys would also occasionally die and they'd have to regraind their levels before griefing again.

Well that depends if he and hes friends would be willing to exp the character for a moment of fame or fight with their current lvls to achieve or maintain TC over a town... well if for such a long time hed like to do it, it would be a present for the controlling faction... (maybe TC reward should be bigger)
Logged
Chars: Perforator, Penetrator Leaderator

Solar

  • Rotator
  • Offline
Re: Harshing the nonharsh.
« Reply #32 on: June 27, 2010, 03:04:15 pm »

I can save a lot of posts by just saying it will never happen.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Winston Wolf

  • Guardian
    • The Guardians
  • Offline
Re: Harshing the nonharsh.
« Reply #33 on: June 27, 2010, 03:09:24 pm »

I can save a lot of posts by just saying it will never happen.

But there has to be a disadvantage when you die. Do you agree with that?
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Harshing the nonharsh.
« Reply #34 on: June 27, 2010, 03:26:56 pm »

I can save a lot of posts by just saying it will never happen.

Fine. Personally I think it would make the game more dynamic more people participating in TC but who wants all that?

Maybe half of exp then :p
« Last Edit: June 27, 2010, 03:28:45 pm by kraskish »
Logged
Chars: Perforator, Penetrator Leaderator

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Harshing the nonharsh.
« Reply #35 on: June 27, 2010, 03:34:55 pm »

End of the line.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Solar

  • Rotator
  • Offline
Re: Harshing the nonharsh.
« Reply #36 on: June 27, 2010, 03:40:52 pm »

But there has to be a disadvantage when you die. Do you agree with that?

There is already the disadvantage of respawn and losing your stuff. Denying someone the reward for winning is much better than being overly harsh for their losing.

One rewards players for playing and encourages it, the other punishes players for trying things and discourages players.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Pages: 1 2 [3]
 

Page created in 0.094 seconds with 22 queries.