I ASK MODERATORS TO REMOVE EVERY RESPONSE OF PEOPLE WHO DIDNT READED ALL. SCARED OF BIG AMOUNTS OF TEXT? FIND YOURSELF ANOTHER PLACE THEN, PUSSIE! (2 weeks mute on forum for em, pl0x
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This post gathers things which I (and some other people) tought in single piece of text. It is written by a person who played this game for long time (not oldest from everyone, but well, for sure I can call myself old fonliner) and its not aimed to younger players, haters or people who feel that everything is okay. Also, its written more because Im sentimental person than that I demand this things being implemented. Id love to see that kind of fallout online - but in fact it would be COMPLETLY new game. I suggest not to read things below if you dont will to read some... Yeah, Id call it whining. I also have to say that I like current fonline and Ill stick to it no matter what, but... I just had to write that down, for myself.
Ive been RP player for 9 months (and for the people who say that there's no RP in fonline: a) you didnt need it anyway or b) go fuck yourself and die, its YOUR problem that you suck too much to find it, not mine, it aint insult, it is harsh reality), I also PvPed, but I consider PvP and RP as really connected in wasteland game. I had really hardcore start, as first month of my playing was based just on dieing before I could fit the game reality. That times, and evolution of myself - I consider as best times. Everything was hard, everything was sharp, you could cut yourself everywhere, WASTELAND WAS HARSH. And now... its not.
Ive been evolving, tried to be flexible, to fight with new circumstances, to progress as world progressed, Ive seen changes in the Fonline and Fonliners too. I have to say that once everything was... pure? There werent any cooldowns and stuff was easy to get If you knew the reality and impossible to get if you were new. That gave place for those people who liked PvP, that gave place to those, who loved to be kicked in their asses every moment of their life. As wipe came it was decided that Fonline needs economy system. So we had blockades put on crafting. And I have to say that even if I like current look of crafting system, putting blockades on players is worst idea ever. The game stopped being free and pure, somehow.
Action caused reaction, A implied B, we got blockades, we started to fight em. Because yes, we are people, smart kind of monkey, and if you give us a blockade - accepting it would be proof of being weak, of denying mankind evolution and of surrender. Dont know bout the rest, but I am not surrender-guy type. So back to the story, after puting cooldowns on making stuff fighting for it became more important with every moment. We (players at all) couldnt play with simple and nice to work with character being good at everything, because it was not perfect at fighting, so we couldnt run around with LSW, because enemy would do their best to get miniguns. We couldnt run around with miniguns, because enemy would blabla to get Avengers. We couldnt run with Avengers, because enemy would pimp their ass up with jet to shot more times. We couldnt run around with jet, because players resigned from strength to get more EN and to have max HP. We couldnt run with max HP, because enemies blabla with max HP, best armor, fully drugged, best equipped, immune to damage and with 2x more man. We couldnt run with 2x more man, because they had 4x. We couldnt run with 8x more man, because we hated each other, the only thing that was connecting us was shared namecolorizing in order to beat guys who we hated even more. And from the pure sould we had cold war, which wasnt really that cold. We reached the finest, now compare max pimped powerbuild with any fallout series boss... Well, all of you have to say that Frank Horrigan would suck in real fight
And what do we have now, when we are complete? When only thing we can do is to try to beat our enemies once more, with some satisfaction, but without real one (at least for me?). What do we have now, running on drugs and using high tech stuff with characters who are complete pussies without a dose? I ask once again, what the fuck we became? It aint fallouty anymore, for sure.
You cant tell that this game isnt based on powerbuilds and powergaming, because we're monkeys and when we can, we will try to be as powerfull as possible, especially when prize of being cock or of dieing is relative nothing. Some stuff which isnt worth anything, because my 5 miners will get stuff in 30 minutes without breaking any rules at all
That is enough of my Darwin-inspirated whining, now the real suggestions for making wasteland as fuckin harsh as possible. I had to write that down, if not for Fonline - then for myself.
Imprezobus
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After that all, here's what I think bout the changes I'd love.
*remove cooldowns for everything
*remove 3rd tier of EQ from game, make it obtainable but not farmable, so when you see a player with minigun you can say "oh fuck, Im fucked" instead of "Ive got even bigger"
*reset character level after death to 1. With such thing implemented people who play long, care much, give their best would be awarded, as everyone living long in some place. This would make low tier weapons had any usage, because with a magnum revolver you could really kill a person w/o instantkill crit. That would make even a spear an useful thing. Whole EQ system would need adjustment, more below
*griefing in forms of killing people in protected city with PB from smg or dynamite should cause really extremal penaulties, no reputation dropping or extremally slow, no alts allowed, things can be done to achieve that. Put extremally restrict rules for breaking alts rules. Also, give some more ways to improve your reputation by ingame behaviour. Put player-based guards system in VC and NCR (something like small gang with permanent control of NCR, where guards would behave as that gang militia)
*in order to make game playable without alts, put 2x, 2.5x or 3x counter of skill points recieved per level (needs balancing, that way level 21 char should be really good at everything. Because if you survived to 21 - means you're the omnipotent fucker!
*Rethink profession system, make it based more on quests than getting money. (For example junktown SG trainer should for start let you know how to make simple guns, achieving possibility of making more complex things should be... More complex. What I mean that one guy shouldnt tell you EVERYTHING bout every weapon, one npc should be able to teach making 1-3 things. The knowledge what you have earned with your life should be "saveable" in cloning factilities (needs implementation too :f), what I mean if your character was once able to make assault rifle, after lvling up and getting skill requirements - should be able to make it once more, without repeating same quest. Saving your memories shouldnt be free too, but not extremally expensive (500 per recipe you can keep after death?). That would lead to characters being able to craft EVERYSHIT ingame, but after hard times of working (and additional time spent on training it back after death). That would benefit playing one character even more than making few alts.
*remove level gap, rethink perks and traits to balance em to fit Fonline more than Chosen One. Killing level 40 guy still wouldnt be impossible, but person who managed to make such character should be close-to-godlike
*put 2x counter or initial HP level, then let it progress normally or get any other way of balancing HP gain system, which fits Chosen One, but man, it seriously suck in Fonline.
*thats just part of things it'd need, but that what for we have the community. People who shares my vision (and I know that there are some) post your ideas here too, will be added with notification of the autors.
I realise the fact that it is completly new game... But isnt it a bit more what it should be? Of course every point needs discussion, brainstorm, ballancing...