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Author Topic: Harshing the nonharsh.  (Read 6838 times)

Solar

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Re: Harshing the nonharsh.
« Reply #30 on: June 27, 2010, 01:45:11 pm »

What would it make to TC? Players/Gangs wouldnt be equal and depend what bigger gun you have but the levels would be different. HP would be boosted, that way there would be more tactics, surprise (some big lvl coming to TC) and it would be harder to die. I already wrote:



There would be no TC. There would also be about 5% of the player numbers.

Nice Boat has already described what would happen, except his guys would also occasionally die and they'd have to regraind their levels before griefing again.
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kraskish

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Re: Harshing the nonharsh.
« Reply #31 on: June 27, 2010, 03:00:21 pm »

There would be no TC. There would also be about 5% of the player numbers.

Nice Boat has already described what would happen, except his guys would also occasionally die and they'd have to regraind their levels before griefing again.

Well that depends if he and hes friends would be willing to exp the character for a moment of fame or fight with their current lvls to achieve or maintain TC over a town... well if for such a long time hed like to do it, it would be a present for the controlling faction... (maybe TC reward should be bigger)
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Solar

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Re: Harshing the nonharsh.
« Reply #32 on: June 27, 2010, 03:04:15 pm »

I can save a lot of posts by just saying it will never happen.
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Quote from: Woodrow Wilson
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Winston Wolf

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Re: Harshing the nonharsh.
« Reply #33 on: June 27, 2010, 03:09:24 pm »

I can save a lot of posts by just saying it will never happen.

But there has to be a disadvantage when you die. Do you agree with that?
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kraskish

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Re: Harshing the nonharsh.
« Reply #34 on: June 27, 2010, 03:26:56 pm »

I can save a lot of posts by just saying it will never happen.

Fine. Personally I think it would make the game more dynamic more people participating in TC but who wants all that?

Maybe half of exp then :p
« Last Edit: June 27, 2010, 03:28:45 pm by kraskish »
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Izual

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Re: Harshing the nonharsh.
« Reply #35 on: June 27, 2010, 03:34:55 pm »

End of the line.
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Solar

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Re: Harshing the nonharsh.
« Reply #36 on: June 27, 2010, 03:40:52 pm »

But there has to be a disadvantage when you die. Do you agree with that?

There is already the disadvantage of respawn and losing your stuff. Denying someone the reward for winning is much better than being overly harsh for their losing.

One rewards players for playing and encourages it, the other punishes players for trying things and discourages players.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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