fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 25, 2024, 10:16:20 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Big guns, now only walking !  (Read 6141 times)

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Big guns, now only walking !
« on: June 24, 2010, 10:52:48 am »

Basically, I suggest that when you have a big gun (except Rocket Launcher) in your inventory, you can't run.

  • Why in inventory and not just in active hands ?
Because then fighters would just put their gun in their inventory, run, take it in their hands, and repeat.

  • Omfgwtf, leave big guns alone noo-
Well, big guns deal great damage, have great range, are very effective (look at the BG users around), and well, in one word, they are deadly. Not being able to run only means they will need to use team tactics, not that their damage/range/etc is nerfed.

  • Well, okay but all in all, why do you post this suggestion ?
Because I'm for balanced battles with different categories of weapons, where each weapon has its own particularity. Moreover, this idea brings TACTICS. You won't just send in your big guns and wait for them to clean the place, no. During a big battle, you'll need to cover them with snipers, or to use them inside buildings, or in narrow streets, or to put them in some strategic place to make sure nobody passes through.

Don't forget they are support weapons (except Rocket Launcher, I don't see why you wouldn't run with one), and main thing with support weapon is, they are deadly, but you can't just leave them alone in a town or in the middle of the desert to clean a place.

If you are doubtful about this idea, just look at the town control videos in my youtube account, it is quite enlightening.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Big guns, now only walking !
« Reply #1 on: June 24, 2010, 11:02:05 am »

May be simply with 3D possibilities it'll be possible to regulate movement speed, so encumbrance will affect it, so of couse BG weapon has more weight than any other, also it'll be good for HtHers, because they almost don't have items at all.
So BGers will move slow, EW snipers and SG snipers at average speed and melee/unarmed fast. Also it'll some reason to equip light armors from jacket to leather for lower weight and faster movement at combat.
Logged

avv

  • Offline
Re: Big guns, now only walking !
« Reply #2 on: June 24, 2010, 11:07:55 am »

It's a good idea mostly.

Basically, I suggest that when you have a big gun (except Rocket Launcher) in your inventory, you can't run.

This has to be rethought. Someone might just want to sell his big gun and that has nothing to do with combat balance. Why not have longer wielding animation for big gun and then have run only?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Big guns, now only walking !
« Reply #3 on: June 24, 2010, 11:41:48 am »

rotfl, no.

http://www.youtube.com/watch?v=txGegkyZ5cs

Does Animal Mother look like he's having trouble running? Would you have trouble running with something that weights 11kg? If so, try some weightlifting.

From the gameplay perspective - I don't even know where to start dissing this shitty idea, and I personally think it's a troll so I won't bite, sorry.

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Big guns, now only walking !
« Reply #4 on: June 24, 2010, 12:07:58 pm »

Yeah Nice_Boat, better not troll here. You have no arguments, that's all, I don't care and you don't care ;). Weight of minigun is quite wrong, look at the .frm of a guy wielding a minigun, and tell me if it looks like you can run with that, or if its weight is really 11 kgs. Animal Mother has something like a M60, not an avenger, and seriously, he'd obviously run slower than a sniper. Plus, I'm taking as a reference FOnline graphics, not Stanley Kubrick's movies. But yes, don't vote for a suggestion that would make your BG alt less powerful ;)
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

JovankaB

  • Guest
Re: Big guns, now only walking !
« Reply #5 on: June 24, 2010, 12:31:43 pm »

Realism of weight is not a good argument, it's a game and it's supposed to be interesting and fun not realistic. After all miniguns can't be carried at all, they are mounted on vehicles and need power supply to fire, so if you bring realism as an argument, you should support removing miniguns.

I think difference in run speed based on weight of stuff you hold in both hands could bring some tactics and make guns like SMGs and shotguns a bit more useful. The problem is, there are or only 2 states: you run or you walk, and the difference is just to big. I think it could be like: -2 * weight of items you hold in hands %, so for example holding a minigun would be -25% run speed penalty, P90 would be -7%.

I don't think hiding items in inventory would be a problem, because it takes time and Action Points to move stuff from/to inventory + you have to stand still for a second. It would make quick pockets perk a bit more useful.

I see 2 problems here: run animations would look a bit silly, and maybe it would be hard to implement in turn based mode (though TB doesn't have run/walk anyway).
« Last Edit: June 24, 2010, 12:44:08 pm by JovankaB »
Logged
Re: Big guns, now only walking !
« Reply #6 on: June 24, 2010, 12:37:38 pm »

Realism of weight is not a good argument, it's a game and it's supposed to be interesting and fun not realistic. After all miniguns can't be carried at all, they are mounted on vehicles and need power supply to fire, so if you bring realism as an argument, you should support removing miniguns.

I think difference in movement speed based on weight of stuff you hold in both hands could bring some tactics and make guns like SMGs and shotguns a bit more useful (along with Strength attribute and carry perks). The problem is, there or only 2 states: you run or you walk, and the difference is just to big. I think it could be like: -2 * weight of items you hold in hands %, so for example holding a minigun would be -25% run speed penalty, P90 would be -7%.

I don't think hiding items in inventory would be a problem, because it takes time and Action Points to move stuff from/to inventory.

I see 2 problems here: run animations would look a bit silly, and it would be hard to implement in turn based mode.
In TB weight can affect your sequence, and hight carry weight will force you to spend 2 APs per hex (very high weight).
In RT it'll affect your movement speed, but it'll be possible (may be) only with 3D.
Logged

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Big guns, now only walking !
« Reply #7 on: June 24, 2010, 12:43:20 pm »

Yeah Nice_Boat, better not troll here. You have no arguments, that's all, I don't care and you don't care ;). Weight of minigun is quite wrong, look at the .frm of a guy wielding a minigun, and tell me if it looks like you can run with that, or if its weight is really 11 kgs. Animal Mother has something like a M60, not an avenger, and seriously, he'd obviously run slower than a sniper. Plus, I'm taking as a reference FOnline graphics, not Stanley Kubrick's movies. But yes, don't vote for a suggestion that would make your BG alt less powerful ;)

Ok, so sadly you weren't trolling.

First of all, the weight is more or less correct.
http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun.htm

5.56, 6 barrels - the closest to 6 barrel 5mm from Fallout - weights 14 kg. The one in Fallout weights 12.7 kg, which would be realistic if you forget about the fact that using a minigun as an infantry weapon is ridiculous because of feeding/recoil.

The animations prove nothing. Both sniper rifle and assault rifle are fired from the hip, does it look like you could hit anyone with that? How about in the eye? Besides - noticed how the weapon "disappears" once you start running? Well, that probably means it's being lowered/slinged/whatever, and since Minigun is neither exceptionally large nor heavy, there's no reason why it should be so much more cumbersome than a sniper or laser rifle. The only thing you wouldn't be able to do with that would be firing while prone - Fallout Tactics had it quite right.



Next, the "ad personam" argument about me having a BG alt. If you ever bothered to check, you'd notice that I mostly play EW builds. Yes, I have a psycho-BG getting all covered in dust by now, but I use it for like 10% of the action I take part in. So there you go, once again your rationale is misguided.



Finally, and most importantly (because the things mentioned above are mostly trivial) gameplay and balance. It's big, so let's divide stuff for our convenience:
1. Fighting system on 2238 in general. It's about maneuver. Most action is determined by maneuver, the ability to flank, concentrate force quickly, coordinate et cetera. Which means running. Moreover, in a microscale, most encounters are determined by simple maneuvers too. The ability to run to the other side of the street to zap a guy before he hides. The ability to run back to your team once you're being shot at. The ability to run up and get into range. You can't do any of that? You're basically worthless. Playing a BG is not about having raw firepower, because honestly you're inferior to mostly anything at long range and stuff gets equal on midrange. It's about blitz tactics. It's about the ability to quickly advance upon your enemy and shoot him point blank seconds after breaking cover. The emphasis is on the word "quickly". Disabling running would mean BG would be effective at blocking doorways only. I don't think anyone would be happy with playing a somewhat sophisticated landmine.
2. The misguided notion that BG are overpowered. It shows its ugly head each time the permament NCR dwellers discuss PvP. It's bullshit for two reasons:
a) It's expensive to maintain. Ridiculously so.
b) BG don't stun. Don't knockdown. Don't instakill. Depend on the distance a lot. See where I'm going with that? It's a niche weapon for specific situations. It's nowhere near the flexibility of a sniper/laser rifle.
And there's also this thing that people are using all kinds of builds in PvP these days. You see a lot of EW, a lot of BG and some SG. Hell, even some sneak-grenadiers. I wonder how many BG players you'd see if they were forced to act like cripples. You don't even have to implement your suggestion to see how much it'd suck. Just make a BG build and ask your teammate to cripple your leg before you go in.
3. Your TC movies, which are the only rationale you provided to support your suggestion. I say screw that and watch some Red Dot stuff instead. They go 100% jet snipers and kick some serious ass in some of them. How about the infamous Modoc Fail? There was this flank full of snipers blowing stuff to bits and pieces with BG users helplessly hunkering behind the building or getting killed if they rushed. How about going to see TC today? You'd be surprised seeing how popular EW have recently got. But, as usual, it's just a matter of fashion and minor fine-tuning. This game is evolving, the builds are evolving - that's why you see change in popularity. The point being no class is superior to other classes, it's just that a member of this class thought up something friggin' good in the recent times and people have started copying it.



For all these reasons I thought you were trolling Izual. I just couldn't believe a sane person could come up with a suggestion this bad. Looks like I was mistaken. I'm starting to loose my faith at the times like these - if not for mankind, than certainly for this forum.

tl, dr; version:
This suggestion is shit and it belongs in the garbage bin.

Kharaam

  • Spartan Pigrat
  • Offline
Re: Big guns, now only walking !
« Reply #8 on: June 24, 2010, 12:47:32 pm »

Maybe something like "limited time of running"? Stamina you know? So woth a big gun one could run for only 10 hexes for example, the he would get a timeout (dunno, 20 seconds?) this timeout would force him to walk, and then he could run again...
Logged

Blubber we miss You!!!

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Big guns, now only walking !
« Reply #9 on: June 24, 2010, 12:51:29 pm »

Maybe something like "limited time of running"? Stamina you know? So woth a big gun one could run for only 10 hexes for example, the he would get a timeout (dunno, 20 seconds?) this timeout would force him to walk, and then he could run again...

And why would you want to make combat slower considering the fact that it being fast is the main reason people preffer it to TLA? But ok, implement that based on inventory encumberance. I'd love seeing the faces of all those silly snipers and EW dudes supporting this once they realise the edge in stamina they have from that is 5-10% at best.

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Big guns, now only walking !
« Reply #10 on: June 24, 2010, 01:00:46 pm »

Ah, at least you provide some arguments. That's what I wanted to read.

The ability to run up and get into range. You can't do any of that? You're basically worthless.
Only if you think every battle in FOnline is blitzkrieg-based. Town Control, for example, is not about getting in range, it is about defending your area. Well, put snipers there and big guns, if someone comes too close of the snipers, big guns will zap him, as you said ; not mentioning that inside buildings the fact that they can't run is not at all a penalty.

Quote
Playing a BG is not about having raw firepower, because honestly you're inferior to mostly anything at long range and stuff gets equal on midrange.
Well, that's false. Yeah, I agree, you're inferior at long range (but honestly if you weren't what would be the use of snipers ?), but I have to disagree. At midrange you destroy everything. Who would beat you in 1vs1 in range ? P90 burst ? Jackhammer ? Laser rifle ? Plasma, okay, but plasma is a very good weapon so that's quite normal. I don't talk about snipers here, since you can burst them easily when they're at middle range (and imo Sniper Rifle should have scoped perk, but it's another discussion).

Quote
The emphasis is on the word "quickly".
Yes, but not in "move quickly", rather in "burst quickly", when it comes to big guns. Once again, this suggestion increases the potential of teams made of SG/EW and Big Guns, because everyone will have a different role, and that's where it becomes interesting. I've never seen something more ridiculous than a big guns charge. You say "flanking", and honestly flanking looks great, but in FOnline it's mostly about running and shooting. Now, with this suggestion implemented, you'd have to think twice and to move to make sure your enemy steps in range of the big guns. It can be flanking the enemy to force him to retreat on your big guns, or it can be moving your big guns near the enemy while you contain him, etc.

Quote
Disabling running would mean BG would be effective at blocking doorways only. I don't think anyone would be happy with playing a somewhat sophisticated landmine.
Not really, they would be tremendous in anything related to support.

Quote
2. The misguided notion that BG are overpowered.
Read my first post, I'm fine with BG and I don't want them to be nerfed. I want them to be different.

Quote
How about going to see TC today? You'd be surprised seeing how popular EW have recently got. But, as usual, it's just a matter of fashion and minor fine-tuning. This game is evolving, the builds are evolving - that's why you see change in popularity. The point being no class is superior to other classes, it's just that a member of this class thought up something friggin' good in the recent times and people have started copying it.
Quite agreeing, even if I don't see how it is related to this thread ?


Quote
For all these reasons I thought you were trolling Izual. I just couldn't believe a sane person could come up with a suggestion this bad.
I'm for improving tactics in this game, obviously you're not, doesn't make you and I insane persons.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Re: Big guns, now only walking !
« Reply #11 on: June 24, 2010, 01:11:05 pm »

    • Omfgwtf, leave big guns alone noo-
    Well, big guns deal great damage, have great range, are very effective (look at the BG users around), and well, in one word, they are deadly. Not being able to run only means they will need to use team tactics, not that their damage/range/etc is nerfed.

    This idea is so shitty that it's embarassing to even explain you why.
    1. Big guns aren't overpowered at the moment, are you (Izual) playing on a different server than we're playing? I remember you talking about big guns too powerful since ... September?
    2. Your idea would make a great imbalance to PvP right now, as PvP is right now pretty much balanced. As we see all types of weapons (except melee and unarmed) on the battlefield, being used effectively under specific circumstances, I don't know what is your point.
    3. I feel bad when I come across suggestions affecting mainly PvP from people who don't fight other players in battles - at all.
    4. In fact, I don't think PvP was balanced better in the past than it is now. Seriously, we need to think more about changes in drugs mechanics, not in SG/BG/EW.
    5. Before you start any boring speeches about "my precious BG char", I'll let you know that I have a smallgunner, a biggunner and energy sniper. Oh and sneaking grenadier too. [/list]
    « Last Edit: June 24, 2010, 01:13:01 pm by Kilgore »
    Logged
    Re: Big guns, now only walking !
    « Reply #12 on: June 24, 2010, 01:18:43 pm »

    I must say that its a terrible idea. Big guns arent that powerfull, that we have to give them another disadvantage. High cost of ammo is enough imo.

    Logged

    Solar

    • Rotator
    • Offline
    Re: Big guns, now only walking !
    « Reply #13 on: June 24, 2010, 01:19:27 pm »

    Quote
    Seriously, we need to think more about changes in drugs mechanics, not in SG/BG/EW.

    And perks (to encourage even more build types, whilst preserving the reasonable balance we have now)

    Non running BGers would simply kill the class for 99% of situations, won't happen.
    Logged
    Quote from: Woodrow Wilson
    If you want to make enemies, try to change something.

    Pozzo

    • Tim Tom & Ted Lawyer Agency
    • Offline
    Re: Big guns, now only walking !
    « Reply #14 on: June 24, 2010, 01:20:21 pm »

    For the moment, Energy Weapons and Snipers are overpowered because almost everyone use aimbots. So the advantage of "shot fast" for big gunners is not an advantage anymore.

    Izual I think we should talk about your idea when aimbots will not be a problem anymore.

    Logged
    Pages: [1] 2
     

    Page created in 0.157 seconds with 26 queries.