Other > Suggestions

Trait suggestions (and perks)

<< < (6/9) > >>

GroeneAppel:

--- Quote from: Solar on June 22, 2010, 09:01:10 pm ---http://www.imdb.com/title/tt0108771/

Eh?

A single shot weapon could fire without aiming at -1 AP. If a pistol has 4 AP to fire it would go to 3 AP to fire - thereby gaining 33% Damage Per Second.

--- End quote ---

exactly, add brof to that, and give that person a 14mm pistol and you've got a real killer.

gordulan:
great for beating the shit out of psycho tough guys in BA

kttdestroyer:
Do i understand correctly that you mean, Fast Shot should not affect bursting? What about all those poor SMG players? That would kill a whole SMG "class" i believe.

I think the BROF covers the sniper support there. I mean, you need around 3 bursts (at medium distance) from a SMG when a sniper needs one or two (not counting the ability to cripple chance). The AP costs are quite alike there, not?

It is true however, that it is only a + trait for big gunners, however, if the big gunners are overpowered you think maybe better to make big gun burst more costly instead. Having in mind though how much ammo a big gun burst takes, then it makes up for 1 sniper bullet i think.

Solar:
I don't think that would be the case. SMG's would be still pretty decent.

Roachor:

--- Quote from: Solar on June 23, 2010, 07:54:42 pm ---I don't think that would be the case. SMG's would be still pretty decent.

--- End quote ---

as is you can do like 5 smg bursts a turn.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version