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Grenade Topic

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Solar:
Ah, well then we're getting even more expensive compared to the $1,000 our sneak nader costs. Not to mention drugs will change. Having 10 minute supermen is likely to be a thing of the past.

RavenousRat:

--- Quote from: Solar on June 21, 2010, 01:12:15 pm ---Ah, well then we're getting even more expensive compared to the $1,000 our sneak nader costs. Not to mention drugs will change. Having 10 minute supermen is likely to be a thing of the past.

--- End quote ---
Well I don't see any problems in buffout crafting, the only problem can be getting meat jerky at Modoc, because sometimes you have to kill town full of militia and then some idiots from ********* gang until more come, if you want to do it at day.
But going there at nigh, getting meat jerky and... lots buffout. (don't count chemicals, because it's almost the same as el. parts, I mean you can even remove chemicals and el. parts from crafting lists, because it's easiest mats to get)




--- Quote from: Solar on June 21, 2010, 01:19:09 pm ---I mean that effects of drugs will change.

--- End quote ---
Oh...

Solar:
I mean that effects of drugs will change.

philipos:
one thing is a bit crazy about grenades, they are "stackable" in one hand. a grenadier with 50 nades in the bag has them in one hand.
how a grenadier can throw 6 or 8 nades like in burst ? where does he find the time to pull the pin off of these 8 nades ?
i don't know if you ever had throw a grenade irl but you need to have it in one hand, pull the pin off with the other hand (only bad movies show guy who do that with his teeth without losing them), aim at the target (at least a minimum) and throw it. it takes the same amount of time as shooting with a gun.

as nades are "stackable", a grenadier don't need to reload.... totally unrealistic, i've never seen a man with a "grenade jacket" (or he would explose when he would be shooted in torso)

4 or 5 AP and no pile of nades in just one hand would be more credible.

Jeoshua:
Good points philipos.

If you had to grab grenades out of your inventory, it would simulate pulling the pin in two ways: extra work AND extra AP.

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