Can't sleep because of this issue, weird posting time because of this
Ok, i've been trying for awhile now to figure our how ammunition really works, taking into account the available types and with pvp in mind (don't care about pve considerations).
Armor Piercing : Pretty self explanatory, seems to work better against armored targets, Metal MK2 and up. Somewhat lacking punch against unarmored targets.
Jacketed Hollow Point : As the description says, its supposed to be a hollow-tipped bullet, therefor lighter. Works better against unarmored targets from my experience.
Full Metal Jacket : The heaviest bullet and suposedly having the best stopping power. Mostly.
However i'm fully aware of the fact that the descriptions above are nothing more than lore and are should be regarded as such. This is why im most interested in getting some info about the ammunition parameters, where i have some issues.
Caliber : I think this is also a lore parameter
A/C Modifier : Decreases target evasion chance. Ok, pretty useless since only newbs fight with 80% weapon skill but ok.
DR Modifier : Decreases Damage Resistance as given by armor. If target has 0% DR, does it set it at -10% or whatever? Also, on wiki some ammo have a DR of 50, while others have a DR of -20. Does that mean that a specific ammo type actually ADDS to the DR of the target, much like Finesse?
DMG Adjustement : This is the part i dont really get. For example .44 Magnum JHP has a DMG Adj of 3/1. What does that mean, exactly? That each shot does 3x the weapon base damage?
Thx for enlightening this sleepwalker