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Xp

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Crazy:

--- Quote from: Solar on June 17, 2010, 01:38:11 pm ---I don't think we will return to diminishing XP, but we will have a dynamic XP system where you get XP in proportion to how hard a critter is to kill.

--- End quote ---

IMO we lack some big group quest, where all the group gain xp, and gain more than 1.000, but more like 10.000-20.000.
Also, it's sure that mutated molerat so easy to kill should give less xp (or insta kill nerfed ;p) and fire gecko should give more.

Solar:

--- Quote ---IMO we lack some big group quest, where all the group gain xp, and gain more than 1.000, but more like 10.000-20.000.
--- End quote ---

Yup, both would be nice. In the future I'm sure you'll see it.


--- Quote ---(or insta kill nerfed ;p)
--- End quote ---

For rats, yes.


--- Quote ---fire gecko should give more.
--- End quote ---

It would be derived from an as yet unspecified equation, so Fire Geckos would give more than now, almost certainly :P

GroeneAppel:

--- Quote from: Solar on June 17, 2010, 01:38:11 pm ---I don't think we will return to diminishing XP, but we will have a dynamic XP system where you get XP in proportion to how hard a critter is to kill.

--- End quote ---

Do you mean this in a way, that at level 1, scorpions give full xp. But every level they give less xp because they are to easy to kill?

Roachor:

--- Quote from: Solar on June 17, 2010, 01:38:11 pm ---I don't think we will return to diminishing XP, but we will have a dynamic XP system where you get XP in proportion to how hard a critter is to kill.

--- End quote ---

That's a much better mechanic

Solar:

--- Quote from: GroeneAppel on June 17, 2010, 06:47:18 pm ---Do you mean this in a way, that at level 1, scorpions give full xp. But every level they give less xp because they are to easy to kill?

--- End quote ---

If by level 1 you mean the scorpions level, then yes.

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