I'm not certain exactly how it will work, but I see no problem will allowing the HQ materials used in crafting an item to be gained form it when disassembled. Of course you wouldn't be getting back 100% of these materials anyway.
That's nice to hear. Also, it wasn't intended to be a total recycling - otherwise the gangs won't even sell their stuff, as Kraskish pointed out. A possible solution to this problem would be deteroriating the price of the weapon until it undergo the cost of a good metal part - then you would need a supertool kit to repair it to the disassembling value.
As i noticed, the supertool kit is deteroriating as well or has some kind of "ammo" until it vanishes.
So the dilemma will be: should we waste a part of the supertool to get a
chance to get a HQ part, repair it better completely OR sell this almost broken bazooka for some caps at the vendor, so some player can buy it later?
It may susrprise you, but this isn't actually true. Traders buy and sell an increadible amount of things already.
That would depend on demand. And most demanded things, like caps and ammo requiring HQ gunpowder are deficit, while it's not a problem to trade some crafted ammo for a used minigun. That's the point - nobody wants the junk weapon, if one can craft it and that's why the vendors are full of sold crap (sometimes literally). A possible HQ/electronic part would rise the interest and disburden vendor inventories from all that broken Assault Rifles and radios - i'm sure that was Xanister' intention.
thats... an awesome idea! This is what we need!
Tribute goes to Xanister and Dishonest Abe, i merely developed their ideas further.