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Imporve disassembling

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Alvarez:

--- Quote from: Solar on June 14, 2010, 06:18:53 pm ---Well, yes, before the wipe there was no such thing as high quality materials so there wouldn't be ;)

The system we have now is a strange mix of 2 versions that was never quite finished and now needs to be redone totally to reflect the crafting we have now.

--- End quote ---

Thanks for clarifying that. And what are the main problems at obtaining crafting materials from your point of view?
Is it just that the players want ONLY the high-tier gear?


--- Quote from: Solar on June 14, 2010, 06:18:53 pm ---Its always been intended to serve as an alternative/addition to gathering materials, but as I say, the todo list is long so we will have to wait and see when it gets fixed.

--- End quote ---

Why don't you publish the todo list (or a part of it) and see if the community can help with possible solutions? Concerning suggestions, it's always the player who wants something implemented - but how about otherwise?

Solar:

--- Quote ---Thanks for clarifying that. And what are the main problems at obtaining crafting materials from your point of view?
Is it just that the players want ONLY the high-tier gear?
--- End quote ---

Hm, I don't follow the question.


--- Quote ---Why don't you publish the todo list (or a part of it) and see if the community can help with possible solutions? Concerning suggestions, it's always the player who wants something implemented - but how about otherwise?
--- End quote ---

When theres a specific issue that we need player input for we ask, like the new TC system. For most other things asking the players what they think would just make a long process even longer. They get their say when a system is done and ready for testing.

vedaras:
also i think some weapons are bugged. For example i never get materials even from 0% shotgun or mauser with 180% science :/

Alvarez:

--- Quote from: Solar on June 15, 2010, 01:34:43 pm ---Hm, I don't follow the question.

--- End quote ---

Asking your opinion about the difference between what you wanted and what you achieved with introducion of HQ materials for high-tier stuff.

Solar:
Ah, it was meant to create a place where players had to interact with other players whilst crafting. If that interaction was shooting them in the face with a minigun or forming co-operative parties to protect each other from PKs I didn't care.

The guarded stuff remained so that players had an easier alternative if they prefered it.

I think its worked reasonably well, should be extended next time.

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