Other > Suggestions

Imporve disassembling

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Alvarez:

--- Quote from: Solar on June 14, 2010, 01:11:51 pm ---I'm not certain exactly how it will work, but I see no problem will allowing the HQ materials used in crafting an item to be gained form it when disassembled. Of course you wouldn't be getting back 100% of these materials anyway.

--- End quote ---

That's nice to hear. Also, it wasn't intended to be a total recycling - otherwise the gangs won't even sell their stuff, as Kraskish pointed out. A possible solution to this problem would be deteroriating the price of the weapon until it undergo the cost of a good metal part - then you would need a supertool kit to repair it to the disassembling value.
As i noticed, the supertool kit is deteroriating as well or has some kind of "ammo" until it vanishes.

So the dilemma will be: should we waste a part of the supertool to get a chance to get a HQ part, repair it better completely OR sell this almost broken bazooka for some caps at the vendor, so some player can buy it later?


--- Quote from: Solar on June 14, 2010, 01:11:51 pm ---It may susrprise you, but this isn't actually true. Traders buy and sell an increadible amount of things already.

--- End quote ---

That would depend on demand. And most demanded things, like caps and ammo requiring HQ gunpowder are deficit, while it's not a problem to trade some crafted ammo for a used minigun. That's the point - nobody wants the junk weapon, if one can craft it and that's why the vendors are full of sold crap (sometimes literally). A possible HQ/electronic part would rise the interest and disburden vendor inventories from all that broken Assault Rifles and radios - i'm sure that was Xanister' intention.


--- Quote from: GroeneAppel on June 14, 2010, 12:23:10 pm ---thats... an awesome idea! This is what we need!

--- End quote ---

Tribute goes to Xanister and Dishonest Abe, i merely developed their ideas further.

Solar:
I think I might have missed something here, is there something other than updating dismantling from last wipes version to reflect the new recipes?  :-\

Crazy:

--- Quote from: Solar on June 14, 2010, 06:02:04 pm ---I think I might have missed something here, is there something other than updating dismantling from last wipes version to reflect the new recipes?  :-\

--- End quote ---

Well, you have only low quality mat, but before wipe you could obtain an interesting amount with enough science, ATM even with lot of science, you don't obtain enough material, and only low quality.

Solar:
Well, yes, before the wipe there was no such thing as high quality materials so there wouldn't be ;)

The system we have now is a strange mix of 2 versions that was never quite finished and now needs to be redone totally to reflect the crafting we have now.

Its always been intended to serve as an alternative/addition to gathering materials, but as I say, the todo list is long so we will have to wait and see when it gets fixed.

gustarballs1983:
I think it would be a good idea to pump-up a little this sugestion with the idea that detoriatated items that were sold to vendors, would regenerate their detoriation level with time. (vendors could do some fixing in their free time or so to speak :P)

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