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Author Topic: Possible Builds  (Read 2448 times)

Possible Builds
« on: June 13, 2010, 08:30:00 am »

I've been thinking lately, and to progress further I want to make sure I'm aware of all builds that are possible.

There are general builds, and there are the variations within them. For the most part the variations fall into 1 of 5 possibilities I figure.
-Crafter
-Doctor
-Tank
-Sneaker
-Pure (although generally "tanks" could be considered pure, i would think of tanks as double lifegiver, 8-10EN, and double toughness)


Small gun variants
-Burst Build
-Sniper

Big Guns
-Rocketry (Do people even specialize in this, or do they simply pick up a rocket launcher every now and then with the minigun build?)
-Burst

Thrower (Grenades are pretty much all you can do reasonably)
-Tanks/sneakers are the biggest variations you'll find i guess. Beyond that its only grenades

Energy guns
-I don't have much experience in this. I've always thought of energy as a jack of all trades type option since you have great pistols/sniper/and a minigun of sorts Although really I don't see much reason to choose it over the other possibilities.



So really, what else can someone go with? Its either bursting with small guns/big guns, sniping, or throwing, or is there something i'm missing? I realize theres melee/hth, but i don't see those as being at all reasonable in real time currently. When I think about it my choices for builds seem so limiting actually.
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Imprezobus

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Re: Possible Builds
« Reply #1 on: June 13, 2010, 11:06:41 am »

well, this are only basis builds. More information is part of people work, which I doubt they are gonna spread for free.
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Re: Possible Builds
« Reply #2 on: June 13, 2010, 11:46:59 am »

Well of course theres the slaver which is basically easily made into taxi also. Since you need to get into far away places to slave chances are you're gonna pick
pathfinder or 2. Which helps transfering people.
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Re: Possible Builds
« Reply #3 on: June 14, 2010, 04:18:57 am »

well, this are only basis builds. More information is part of people work, which I doubt they are gonna spread for free.

General builds are well known, the more specific details such as when to fill up skills, what SPECIAL layout, etc might be closely guarded secrets (ha! really anyone with a mind can figure out the optimal build for big guns i would think.)

Either way i'm just wondering if i'm forgetting any general theme build i'm forgetting. I'm not looking for the SPECIAL for a sniper, but simply for the idea of a "sniper" or "big gun burst" is what i'm wondering about.

Well of course theres the slaver which is basically easily made into taxi also. Since you need to get into far away places to slave chances are you're gonna pick
pathfinder or 2. Which helps transfering people.

The mercenary build is one that I forgot, thank you.
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Michaelh139

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Re: Possible Builds
« Reply #4 on: June 14, 2010, 10:55:14 pm »

General builds are well known, the more specific details such as when to fill up skills, what SPECIAL layout, etc might be closely guarded secrets (ha! really anyone with a mind can figure out the optimal build for big guns i would think.)

Either way i'm just wondering if i'm forgetting any general theme build i'm forgetting. I'm not looking for the SPECIAL for a sniper, but simply for the idea of a "sniper" or "big gun burst" is what i'm wondering about.

The mercenary build is one that I forgot, thank you.
Mercenary "Warlord" tyvm :P.
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BurntAluminum

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Re: Possible Builds
« Reply #5 on: June 14, 2010, 11:29:06 pm »

My build for my survivalist type(Gatherer/Gecko and Brahmin Hunter/Armorer/sniper/etc) has proven very useful, I never really tagged outdoorsman itself, but I did up the stats needed to make traveling easier, such as strength and intelligence, took the skilled trait with 9 int, maxed AG out, while having no luck or Charisma, I have currently gathered 200 fibers, several pelts, several hides, lots of ore, and can build just about anything the character needs plus a few bonuses. Tagged Small guns, Science and Repair, within his first level he went from 60% SG, to 111% SG. Due to high int, he can heal himself easilly and only wait 7 minutes to do so again, 12 minutes for doctor.

Doctor Builds are easy, SG, Doc and FA, maxed int, Doctors are easy to play for new characters because they are useful to travel with, and would be an easy way to get some connections, possibly because I played a doctor, I was able to convince absolutely everyone a long while back(before we had this forum) to take down an Alt-warring, glitch abusing, race warring(Minigunned me for talking to a russian or some shit), PKer in Junktown, on my old survivalist build. Being a nice guy in general gives you the ability to incite an angry mob if someone has wronged you.
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kraskish

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Re: Possible Builds
« Reply #6 on: June 15, 2010, 02:59:01 am »

Hey if you look for possible builds you should check here "Types of characters"

http://translate.google.com/translate?hl=en&sl=fr&tl=en&u=http://www.fallout-3.com/wiki/


Enjoy
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Chars: Perforator, Penetrator Leaderator
Re: Possible Builds
« Reply #7 on: June 15, 2010, 07:06:25 am »

Don't forget about cripplers, don't find them not there:
http://translate.google.com/translate?hl=en&sl=fr&tl=en&u=http://www.fallout-3.com/wiki/
Not there:
There are general builds, and there are the variations within them. For the most part the variations fall into 1 of 5 possibilities I figure.

Yes, you can say he is a sniper, but pure crippler can't do anything without help of friends.
EW-weapon, 'cause the only one-handed weapon(4 AP to shoot at hand with BRoF) with 35 range is laser pistol and P90C, of couse laser pistol is better, if you don't need to burst and don't care about damage at all, because it's tier0 weapon, easy to get/craft.
He must have 9 AP, so on jet addiction he'll have 8 AP and can do 2 hand shots and on x1 Jet 12 AP and do 3 hand shots.
Also possible 10 AP +x2 Jet for 4 hand shots.
Finesse is must be taken trait.
2nd trait is: Small Frame/One Hander/Goof Natured. Of couse better pick all 4 traits, but possible only 2, and of couse it'll be Finesse+One Hander.
10 LK is must be too.
Btw Laser pistol requires only 3 ST to use, so it gives you alot SPECIAL points and doesn't consume any weapon handling perks or anything else.
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Re: Possible Builds
« Reply #8 on: June 17, 2010, 01:53:54 pm »

he can heal himself easilly and only wait 7 minutes to do so again

:D hehe
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